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Jundroo Games

2301 results found

  1. Event Text Pop-Ups

    add subtitles on events like 'ready to launch' or 'we only have 10% of fuel..!' or 'parachute has been deployed' or 'trajectory is hyperbolic...' or 'refueling...' or 'detaching/detached!' or 'are you sure about this..?'

    'you can even add 'houston we have a problem' when your rocket breaks off or on a collision course...

    56 votes
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  2. Autopilot enhance

    Allow autopilot to use RCS to match speed and velocity with your station, the catch is you have to be close enough to tap the ship in the normal view. Zooming out counts.

    39 votes
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  3. Toggle Solar panels and lander legs like RCS jets.

    title says it all, you should be able to toggle solar panels ans lander legs like RCS jets.

    12 votes
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  4. have detailed ship statistics

    Examples: fuel used (fuel and RCS), fuel capacities at initial launch, time at initial launch (with year:day:hour:min:sec format), time in service, distance traveled, weight, number of landings, number of dockings, number of parachute deployments, number of landing gear deployments, number of wheel activations, amount of fuel refueled/defueled, maximum velocity, average velocity, body launched from, farthest distance from body launched from, number of detaches, maximum stress, maximum g-force, number of orbits achieved, distance traveled with wheels, distance traveled with parachutes deployed, total burn time (for each stage and each engine type), etc.

    5 votes
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  5. Show the ships trajectory in the atmosphere

    I mean like show the expected trajectory, including atmospheric drag, it would make landing and atmospheric braking onto a target a lot easier.

    6 votes
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    0 comments  ·  SimpleRockets  ·  Admin →
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  6. Add cranes

    They can grab ships and move them around the space station. Making moving things around easier.

    15 votes
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  7. 2 votes
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    1 comment  ·  SimpleRockets  ·  Admin →
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  8. Stages.

    Stages should be able to be edited even when your rocket has been launched. That way, a problem could be fixed immediately.

    12 votes
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  9. Hydraulics or motors

    So instead of adding tons of updates why not just add a hydraulic so u can extend or pull things closer and rotater so u can rotate things and a slider so u can move things up and down or side to side so all of this would all us to build anything we need

    4 votes
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  10. 2 votes
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    0 comments  ·  SimpleRockets  ·  Admin →
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  11. 2 votes
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    0 comments  ·  SimpleRockets  ·  Admin →
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  12. Observable structural stress

    Would be cool to see the force distributed on the rocket when i wanted to like in simplephysics

    12 votes
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  13. Detached pieces persist forever.

    With the ability to play on the same save indefinitely coming up, I'd like to keep old rocket parts. Maybe space junk would even become an issue.

    32 votes
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  14. Set input keys on keyboard

    I think that will be good, if there will be individual keys for expanding and folding parachutes because detaching them means that they couldn't be use again so players will need to increase weight of rocket by adding other parachutes, landing legs etc.

    19 votes
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  15. 2 votes
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    1 comment  ·  SimpleRockets  ·  Admin →
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  16. I would like a switch view and a HUD off/on buttons on the left side similar to the RCS and dock buttons on the right.

    I would like a switch view and a HUD off/on buttons on the left side similar to the RCS and dock buttons on the right.

    7 votes
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  17. Keep orbial lines visible (map view)

    Keep orbial lines visible (map view), instead of completely fading them out when you zoom in (closer). Keeping them would make accurate orbital transfers far easier.

    3 votes
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  18. 18 votes
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  19. bottons for centering screen (map view)

    Add some buttons to center the screen on the craft on the craft, or the craft's apoapsis/periapsis, regardless of the zoom setting. This would be really good for accurate orbital transfers.

    2 votes
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  20. Pistons

    These would be as thick as a detacher when retracted, as long as a fuselage when unretracted. Activate to change states. You could attach multiple pistons together and activate at once to have a larger moving part.

    1 vote
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