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  1. SimplePlanes struts and wires

    Wires and metal struts that are much lighter than the standard building block and can be stretched between any attach points. The uses are countless: legs for wheels, in biplanes, ultralites, decorative antenna wires and a million other aesthetic purposes. Some examples: http://imgur.com/a/Kuv4Y

    72 votes
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  2. Acceleration display while flying (Gs)

    It would be nice to know how much Gs your plane can achieve while flying.

    35 votes
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  3. Search Engine

    Its awesome you can upload and download planes, but you can't search for types of planes or even a user. Add a search engine and walah, best game ever.

    12 votes
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    1 comment  ·  SimplePlanes  ·  Admin →
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  4. Left handed mode for creating planes in simple planes.

    I find it difficult to use my right hand to access the options when creating a plane. So, if there is a toggle where I can switch the HUD it would be very helpful.

    3 votes
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    1 comment  ·  SimplePlanes  ·  Admin →
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  5. Rewind button!

    Uses could be for better landings, in air coupling (as in in-air refueling), close to the ground operations, low attack runs, strafing, or for testing purposes. Such an example would be from Forza 7, or other racing games like that, where you press Y to go backwards 5-10 seconds. I think it’s pretty simple to add, but will really help the game

    43 votes
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  6. Better realism

    The suspension is so hard. A giant car can run on a engine of 100hp. When you crash it just goes into pieces. Better environment like random gusts and winds. More hostile enymies. And majority of planes can take off in like...LESS THAN 100 FEET especially the stock bomber. Screens for like rc stuff. Helicopter parts like better gyro for hovering and yaw steadiness because if you yaw it just keeps on going. And why the heck is the ww2 ship so far off coast between the krakobloa and snow stone. And better water physics. Should also add gases so…

    8 votes
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  7. More customization on guns

    Ammo Type Sim: Explosive bullets
    - If explosive = true, allow the user to define an explosive radius (explosionRadius = number), where all parts in the radius receive some percentage of the round’s damage based on the distance from the point of detonation. Cannot damage parts behind another part.

    Ammo Type Sim: Proximity fuse
    - (Requires explosive = true)
    - If proximityFuse = true, Enable proximityDetonationRangeMin and proximityDetonationRangeMax for guns.

    Ammo Type Sim: Smart (guided) bullets
    - If smartAmmo = true, Enable lockTime, minRange, maxRange, maxHeadingAngleAdjustmentRate, maxVelocityAngleAdjustmentRate, and maxTargetingAngle for guns
    - Can be shaken off and can be distracted…

    1 vote
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  8. Add alarms

    Simpleplanes needs alarms for when your plane is going down, Taking damage, Etc.

    3 votes
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  9. Better tournament matching

    Match tournament brackets based on the game experience the players have -> new players start with other new players, etc.
    Read here for detailed explanation:
    https://www.simpleplanes.com/Forums/View/830488/More-fair-tournaments

    7 votes
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  10. What if you can make a void plane that can get out of the void too

    So if you make a plane that can shoot into the void and get out some how and it lands where you launched

    4 votes
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  11. 1 vote
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    0 comments  ·  SimplePlanes  ·  Admin →
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  12. Magnets

    magnets pulls parts to himself here are some options or settings for it

    force (1-100)
    range (1-100)
    length (1-10)
    width (1-10)
    heigth (1-10)

    3 votes
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  13. Rockets with customizable thrust

    As of now, unguided rockets have a fixed thrust, which makes it harder and less practical in more creative uses. I think perhaps it is a good idea to enable maxForwardThrustForce for unguided rockets, so that they can perform better in more creative usages (JATO, solid rocket engines on missiles, rocket-powered engines, SRBs, etc.)

    1 vote
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    0 comments  ·  SimplePlanes  ·  Admin →
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  14. Activation Groups and Logic Gates

    For basics, is it possible to implement a basic "AND" and "NOT" gates into activation groups? I think it would help building more creative designs. For example, with the AND gate it is possible to build better ejection seats, while with the NOT gate it would be possible to build functions that are mutually exclusive, such as firing rates on guns, or reverse thrusters on jets.

    1 vote
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  15. Update SimplePlanes to Unity 2017

    I suggest that SimplePlanes be updated to the latest Unity engine for better performance, easier to work with engine for mods, and other things.

    I know that updating the engine to the latest version would very much likely break some(or all) mods that are currently working with SP, but that's just a sacrifice that needs to be made to better SP.

    111 votes
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    1 comment  ·  SimplePlanes  ·  Admin →
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  16. Add some small but very helpful things (exhaust, smoke pods, a flat world option)

    the first 2 are duh but what if you made a option where you had the option to spawn in an endless flat map for testing (preferably make this map like the salt flats)

    1 vote
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    1 comment  ·  SimplePlanes  ·  Admin →
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  17. Add Helicopter Parts

    Simpleplanes needs rotor blades and stuff because helicopters are way too complicated to make when it comes to making the rotors and stuff like that; Yes people make them all of the time but it would be nice to have helicopters that actually use rotor blades and stuff like that.

    1 vote
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  18. 3 votes
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  19. UN REMOVE MY FREAKING BIOGRAPHY

    Tully2001 removed my fking biography, and im freaking mad. If this biography isnt un-removed, ther’ll be consequences.

    6 votes
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  20. Better autopilot

    autopilot to have 2 modes:
    1) the default wing level mode
    2) to hold the same pitch and heading a bit like in KSP

    4 votes
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