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  1. ADD UNDERWATER VIEWING

    Read the title.

    1 vote
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  2. Procedural piston engine

    We need a new procedural engine, with a torque curve and a proper sound, that can link to propellers or to a gearbox which can be linked to wheels.
    This engine should have a changeable number of cylinders, displacement and configuration (ie, radial, flat, V, inline) and also have options like air or liquid cooled, carburettor or injectors, petrol, avgas or diesel etc.

    The quality of engines in the base game is truely miserable at the moment, to the point that they don't even spin at their indicated RPM or make the right tone noise. The advantage of SP over…

    103 votes
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  3. Add a multiplayer

    here are ideas for lobbys

    PVP
    Racing
    Open World
    Team Deathmatch
    and others like that

    100 votes
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  4. Folders/Albums For Sorting Posts On Website Or In-Game

    So the system for sorting what a user has created is okay, you have options to filter posts. The problem is let's say a user creates lots of posts, like my beta posts for the SWL-20. What we need to albums or folders we can create to sort our content. This can clean up a profile and organize your work so everyone can see what you want. It's better than creating forum posts to organize your "better" planes. For example, I could create a folder called "SWL-20", and place all the beta posts and similar posts in this folder. It…

    3 votes
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  5. Ideas on how to make the game bigger but without lag. (and other things)

    could add a system for downloading different maps, an extremely detailed tutorial on how to use Funky Trees, Mech legs, Tracks for tanks and more weapons, and finally, add a way to select whether your vehicle is land or air

    3 votes
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  6. Weapon ideas

    Auto aimming machine gun (should not be allowed in world war II combat challenges) predator missile: it's homing power is between a guardian and an interceptor, meaning it's homing speed is faster than an interceptor, but slower than a guardian. Same for the area of lock on, it's bigger than an interceptor, but smaller than a guardian.

    Tank turret: (Model 0009 blooper turret) it's pretty much what it says on the tin, it's a tank turret, can be a ground or AA turret. Aiming is done with a moving camera.

    LASER MISSILES!!!

    Okay don't get excited over them, the real…

    3 votes
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  7. 1 vote
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  8. Please make the Attitude Ball more realistic

    Please add marks just like the attitude gauge, and please make it able to hide the frame (It would still look realistic without it)

    1 vote
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  9. Some suggestions for new update

    This suggestions may be hard but the community can wait I think and take time putting these ideas on the game:

    1. Add a larger WW2 fleet with a larger WW2 Aircraft Carrier with Machine gun AAs on it and add two larger ships on it and a spawn point for players. This fleet will be near at the older WW2 fleet but make it a little farther from it.

    2. Add a WW2 Japanese fleet facing the opposite side of the older WW2 fleet and make the Japanese ships a little different from the older ones and add a spawn point…

    2 votes
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  10. More utility and parts for Air combat

    • Customizable ship radar, plane radar and small car radar or 'Car GPS' parts.
    • Craft must have radar to use missile type weapons and track other craft.
    • Evolved countermeasure/ECM system.
    • Craftable missile: rocket motor, seeker, missile wing, warhead, etc.
    • Aerodynamical looks wing.
    1 vote
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  11. For the next update please

    Add 737 parts so I can make one

    3 votes
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  12. some proper engines and engine sounds

    SR2 has okay engines, the prop engines sound awful, so why not fix that?

    0 votes
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  13. post processing & visual rework

    the same visual upgrades SR2 has. ambient occlusion, bloom.

    Functional lights that light up things,

    proper engine exhausts

    a little map rework atleast for pc

    0 votes
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  14. Add a functioning multi-function-display

    Such as many planes have are multi function displays that show many features of the planes.

    3 votes
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  15. Build mode updates

    I think the build mode needs some updates

    1: you should be able to test rotators, hinges, control surfaces, etc all inside the build mode, so you don't have to load into a game.

    2: More visual statistics, seeing where drag is occurring and how much drag, and not just red to white coloration, also of how much lift your getting and where your getting it, like showing arrows going along the bottom of the wing and the top of the wing, red for no lift, green for alot of lift and varys color or even more in depth.

    Mostly…

    4 votes
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  16. 3 votes
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  17. add more things

    1.add the traditional joystick(like boeing's joystick)
    2.add the airliner throttle including the flap and trim lever
    3. add the plane atitude indicator(or screen with different modes)
    4.add the knob
    5.add the airliner landing gear

    1 vote
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  18. Screen Monitor

    It'd be great if there was a screen monitor part to connect with a camera so that way you can pretty much see everything without having to switch from camera to camera individually. So many things can be done and they can be a lot of fun.

    27 votes
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  19. i think simple planes requires rain.

    When it lands on a plane/vehicle, it will stop. Maybe if possible it could drip from glass onto the ground (and then disappear).

    1 vote
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  20. Plane classification

    Being able to classify your plane as a land target or more specifically as a boat or a car and maybe a way to better suit the ai to drive your planes

    10 votes
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