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  1. RODS

    We have rotator that rotates something attached to ONE SIDE. Well, I am creating a internal-combustion engine using pistons. There is a lot of problem over the crankshaft because there is not a rotary device for the piston links to rotate around the crank shaft. That will be a excellent addition and (hopefully) don't cost a lot of time to make.

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  2. better building interface

    THIS IS AWFUL. The lock just do not go where I want it to go-the threshold of "auto snapping" is just way too big and therefore too pains taken to build something detailed because it just won't snap into the spot i left out and for 99999 in a million time go onto some other places that I need tompainstakenly find. AWFUL.
    Lower the threshold of "auto snap". Thanks.

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  3. 1 vote
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  4. 1 vote
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  5. the free hinge

    it can't run to fast in the free model,an i hope it be more fast

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  6. No limits and error in crafting

    No mistakes in crafting, no collision

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  7. We need a copy button, rather than going through many sub assemblies to find just one of many.

    We need a copy button, rather than going through LOTS is sub assemblies gathered up, just copy and paste a piece, without going through all the hassle of sub assemblies. Simple idea, a lot just said.

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  8. Subassemblies that retain their identity

    I.e., once a subassembly is attached to a build, it can still be treated as one part with one attachment point. For instance, if someone adds a "cockpit" subassembly to a build, it appears in a list of subassemblies that the current build uses. The user should then be able to select that entire assembly by clicking on the list, and move/rotate/delete it like a single part. This could probably most easily be done using a new attribute on the Part tag, e.g. subAssemblyName, or you could have a new tag SubAssembly that contains Parts.

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  9. Glowing paint

    It doesn't even have to be a true emissive material or have a halo, we just need the ability to set the ambient value to 1. I bet most people would absolutely love this, as it would allow creating Tron-like builds.

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  10. Rotator, piston, detacher, and pylon improvements

    Detachers, pylons, rotators and pistons with zero wobble. I.e. if I attach an external fuel tank to a shuttle using detachers or pylons, or a bomb to a detacher, the attachment should be rock solid.

    Rotators and pistons should be precisely controllable, to a fraction of a degree.

    Pistons need to be attachable at both ends using joints, so that we can use them to raise/lower things like gantries, booms, cannons, landing gear, etc.

    A ball-and-socket rotator that can be rotated in two axes -- this would be great for turrets and artillery, among other things.

    The speed of rotators…

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  11. Configurable launchers

    At present, if I want a 60-shot bomb launcher, I need a minimum of 121 parts -- one for the container, 60 detachers, and 60 bombs. It would be great to have a "launcher" part that takes these inputs: ammo type (bomb, subassembly, etc.), muzzle velocity, and fire rate. The ammo should be instantiated at the time of firing, to keep the part number down.

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  12. X-ray view with colour-coding

    The X-ray mod is invaluable to see the internals of a build and for part placement. It would be terrific if this could be merged into the base game, with this enhancement: the ability to colour-code parts by attributes like massScale, fuelPercentage, deadWeight, etc., one at a time. Meaning, if I select massScale as the attribute I want to see, the parts are shaded with deeper shades of red for greater massScales.

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  13. Rangefinder

    A rangefinder would be very useful for aiming artillery, among other things. This could be as simple as when the rangefinder is enabled, any targets in the FOV are tagged and have a distance readout, no matter how far they are. Or it could be a proper parallax or laser rangefinder with a telescopic sight.

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  14. Zoom

    Cockpits and cameras should have the ability to zoom in and out. Users should be able to define preset FOVs and cycle between them.

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  15. the game graphic effect

    try to put the water effect more when plane fly over the water and water like ship driving in real life i'm mean water wave in the sea

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  16. Add a Xml delay option on detatchers and parachutes

    So we can have ejector seats droppable cargo like from a ac-130 or sequenced detachment for rockets

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  17. 1 vote
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  18. XML Custom cross hairs.

    This way we don't have that green simple cross hair.

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  19. Multiplayer and build planes with friends

    My idea is to add multiplayer and that you can build with friends.

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  20. introduce the flip feature from races

    so that for cars in to sandbox, like a button that makes you flip thanks i think this would much improve gameplay

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