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1643 results found

  1. Add Turbine Powered Propellers

    Instead of having the piston engine sound effect, there could be a new propeller gearbox that is placed on a Blasto VTOL engines (like an Apache style turbine setup) and power the props.

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  2. Add Helicopter Parts

    Simpleplanes needs rotor blades and stuff because helicopters are way too complicated to make when it comes to making the rotors and stuff like that; Yes people make them all of the time but it would be nice to have helicopters that actually use rotor blades and stuff like that.

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  3. More customization on guns

    Ammo Type Sim: Explosive bullets
    - If explosive = true, allow the user to define an explosive radius (explosionRadius = number), where all parts in the radius receive some percentage of the round’s damage based on the distance from the point of detonation. Cannot damage parts behind another part.

    Ammo Type Sim: Proximity fuse
    - (Requires explosive = true)
    - If proximityFuse = true, Enable proximityDetonationRangeMin and proximityDetonationRangeMax for guns.

    Ammo Type Sim: Smart (guided) bullets
    - If smartAmmo = true, Enable lockTime, minRange, maxRange, maxHeadingAngleAdjustmentRate, maxVelocityAngleAdjustmentRate, and maxTargetingAngle for guns
    - Can be shaken off and can be distracted…

    1 vote
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  4. Activation Groups and Logic Gates

    For basics, is it possible to implement a basic "AND" and "NOT" gates into activation groups? I think it would help building more creative designs. For example, with the AND gate it is possible to build better ejection seats, while with the NOT gate it would be possible to build functions that are mutually exclusive, such as firing rates on guns, or reverse thrusters on jets.

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  5. Rockets with customizable thrust

    As of now, unguided rockets have a fixed thrust, which makes it harder and less practical in more creative uses. I think perhaps it is a good idea to enable maxForwardThrustForce for unguided rockets, so that they can perform better in more creative usages (JATO, solid rocket engines on missiles, rocket-powered engines, SRBs, etc.)

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  6. 1 vote
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  7. brakes

    I think that you should make users able to chose where they want the car to have brakes, It’s good for cars(drift)

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  8. engine hp with no limits

    the small propeller, the radial engine and the turboprop has different limit for horsepower. pls remove these limits, so people can use engines for aesthetic and realistic purposes. like radial engnie with 100 hp for biplane and small prop with 1500 hp for ww2 fighters

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  9. Underwater and more islands

    Add underwater for sumbarines, ships, and more islands.

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  10. Underwater and more islands

    Add underwater for sumbarines, ships, and more islands.

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  11. add war emergency power to engines

    adds the ability to increase the thrust produced by prop engines

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  12. Name Changes

    We need to be able to change our names in game once a month.

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  13. 1 vote
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  14. Fix the undo button.

    Press the button, it works fine.
    Move something
    Press again.
    It reverts time and you end up with what you have before pressing undo at all.

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  15. JDAM Bomb (Guided Bomb)

    A Bomb That Automatically Aims Towards Ground Targets And Locks Like Any Other Missile

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  16. 1 vote
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  17. Turboshaft engines

    Turboshaft engines are turbine engines that are connected to drive shafts that can drive many things, from propellers to rotors to even a differential for a land vehicle.

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  18. Can't download planes in Sony XZ1

    Can't download planes in Sony XZ1

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  19. We need Phalanx CIWS both in game and on the ships.

    You could possibly add Phalanx CIWS to the Modern carrier group so it could defend it self it is so easy to sink her and or anti ballistic missiles to shoot down anything from missiles to aircraft.

    1 vote
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  20. Fix a glitch

    When using slow motion, the air brake deployment speed is not effected.

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