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Jundroo Games

143 results found

  1. Keep track of my personal high scores.

    Leaderboards are great, but I also want the game to keep track of all of my personal high scores.

    38 votes
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  2. allow rotation of parts

    be able to rotate parts and connect them sideways

    226 votes
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  3. Display deltaV and TWR

    In order to accurately plan maneuvers, every rocket navigator needs two crucial numbers:
    1) Velocity change available (deltaV), the rocket's range (sort of)
    2) Thrust-to-weight ratio (TWR), how fast the rocket can accelerate

    Knowing how much deltaV is left, a pilot can calculate which orbits, moons, or planets are within reach. Knowing the TWR, a pilot can predict whether his rocket can overcome gravity to safely take-off or land.

    In flight, SimpleRockets should display the current TWR and the total deltaV remaining in the whole the rocket. When designing a new rocket, the staging setup menu should also give the…

    256 votes
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  4. 2 votes
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    0 comments  ·  SimpleRockets  ·  Admin →
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  5. 274 votes
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  6. Add a save option for sandbox mode.

    It sucks when you spend 10 minutes getting to X and then screw up on the landing. It would be nice to save your place right before you land.

    34 votes
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  7. Add fuel lines

    Add the ability for one engine to draw from multiple fuel tanks, or multiple engines to draw from one tank.

    137 votes
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  8. Multi touch controls

    There are a lot of time I try to "multitouch" controls - Mainly steering and throttle - at the same time.

    112 votes
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  9. Have wings

    Be able to put/have deployable/non-deployable wings for a smoother landing on planets

    19 votes
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  10. A record mission feature.

    I'm dying to see what other people have done. Ive been dying to see others approaches to this game. Keep up the fantastic work!

    16 votes
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  11. 102 votes
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  12. Make parts easier to drag around

    Some of us have big fingers that cover up a piece as you are trying to drag it around. One solution I can see to solve this is that when you tap a part, a circle appears around it. If you touch anywhere in the circle, you can drag the piece. The circle doesn't have to be that big, just big enough so that the finger doing the dragging is not on top of the piece being dragged. Touch outside the circle, the circle goes away. This would make it much easier for me, and others with big fingers, to…

    138 votes
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  13. improve warp speed.

    So that the game can move along faster on long missions.

    112 votes
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  14. Add undo button to rocket editor

    on the rocket editor it can be unforgiving if you misplace something

    78 votes
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  15. Do something with navigational circle

    The heading circle is too much visual clutter. Have it dimmer or only have it show up when touching the screen and then disappear when removing finger from screen.

    16 votes
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    completed  ·  0 comments  ·  SimpleRockets  ·  Admin →
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  16. Non-Motion Warp

    Allow us to us warp when not in motion so we can wait to launch until other planets are closer at different points in their orbit

    12 votes
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  17. Persistent ships in sandbox mode

    How about the ability to launch more than one ship in sandbox mode? Leave one in orbit, launch another?

    40 votes
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  18. add more capsoles and space station parts

    Add more capsoles and add space station parts like docking ports and rover parts

    48 votes
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  19. Make it easier to organize the rocket stages

    When building a large rocket I find that I have re-arrange the different parts, so that they go off in a proper sequence. I'll have a rocket booster in stage 7, when it should be down in stage 1. So I hoping that you could make it so that the parts organize themselves according to the positions of the detachers, or something like that.

    28 votes
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  20. 32 votes
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