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  1. Make it so that you can invite certain people

    In simplerockets 2 you should add an invite option so that annoying people don't come and crash into your rocket ship.

    1 vote
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  2. Airplane company manager

    Have a company and must spend money to have created planes : If you crash your plane, your stock of plane decrease. You can test you airplane, but you don't earn money, but if you do a real flight, you can earn coins. If you decide to use money to create airplanes, you can earn money if your airplane is downloaded.

    3 votes
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  3. XML Custom cross hairs.

    This way we don't have that green simple cross hair.

    1 vote
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  4. 1 vote
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  5. mystery land

    can devs make mystery island scary for player included
    -moving tree
    -moving wave
    -mystery enemy in radar
    -and some scary sound?

    3 votes
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  6. fuselage doesnt have to explode ( for the tanks )

    i get it when there is fuel in side but if it is empty i would be nice if it doesnt explode so tank builds can be better and for the layer armor and othere creative armor

    0 votes
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  7. Make two types of craft settings (Aircraft and Vehicle/Water craft)

    While saving a plane, the player should have the possibility between marking there crafts as either a Aircraft or a Land-craft (Vehicle, Boats, etc.). Not only would it help people know what exactly certain crafts are on the website, but it also lets the player fire Air-to-Ground weapons at user-made (manually spawned) tanks or turrets, and even more. This makes fighting experience more realistic, as we fight things they way they shoudl be fought.

    3 votes
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  8. add STL files as parts

    You can add an STL file in "parts" and then add the little white connectors. Then you can treat it like a fuselage block. There are some things that you just can't make with those

    0 votes
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  9. Suggestions for SR2: 1: the abillity to use multiple command pods in rocket design 2: more realistic re-entry challenge

    1: use multiple command pods in rocket design
    2: more re-entry challenge
    3: on-surface base components
    4: floating components
    5: chance for a mechanical (possibly repairable) breakdown, costing time to fix

    thank you :)

    20 votes
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  10. AR Kit and AR Core

    Add an AR flying mode on iPhone and Android

    3 votes
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  11. the game graphic effect

    try to put the water effect more when plane fly over the water and water like ship driving in real life i'm mean water wave in the sea

    1 vote
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  12. Add custom landing gear

    Landing gear that you can tweak the exact length and amount of tires and stuff like that, because it would make building aircraft much mor streamlined

    6 votes
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  13. Zoom

    Cockpits and cameras should have the ability to zoom in and out. Users should be able to define preset FOVs and cycle between them.

    1 vote
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  14. Rangefinder

    A rangefinder would be very useful for aiming artillery, among other things. This could be as simple as when the rangefinder is enabled, any targets in the FOV are tagged and have a distance readout, no matter how far they are. Or it could be a proper parallax or laser rangefinder with a telescopic sight.

    1 vote
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  15. X-ray view with colour-coding

    The X-ray mod is invaluable to see the internals of a build and for part placement. It would be terrific if this could be merged into the base game, with this enhancement: the ability to colour-code parts by attributes like massScale, fuelPercentage, deadWeight, etc., one at a time. Meaning, if I select massScale as the attribute I want to see, the parts are shaded with deeper shades of red for greater massScales.

    1 vote
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  16. Configurable launchers

    At present, if I want a 60-shot bomb launcher, I need a minimum of 121 parts -- one for the container, 60 detachers, and 60 bombs. It would be great to have a "launcher" part that takes these inputs: ammo type (bomb, subassembly, etc.), muzzle velocity, and fire rate. The ammo should be instantiated at the time of firing, to keep the part number down.

    1 vote
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  17. Rotator, piston, detacher, and pylon improvements

    Detachers, pylons, rotators and pistons with zero wobble. I.e. if I attach an external fuel tank to a shuttle using detachers or pylons, or a bomb to a detacher, the attachment should be rock solid.

    Rotators and pistons should be precisely controllable, to a fraction of a degree.

    Pistons need to be attachable at both ends using joints, so that we can use them to raise/lower things like gantries, booms, cannons, landing gear, etc.

    A ball-and-socket rotator that can be rotated in two axes -- this would be great for turrets and artillery, among other things.

    The speed of rotators…

    1 vote
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  18. Glowing paint

    It doesn't even have to be a true emissive material or have a halo, we just need the ability to set the ambient value to 1. I bet most people would absolutely love this, as it would allow creating Tron-like builds.

    1 vote
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  19. Subassemblies that retain their identity

    I.e., once a subassembly is attached to a build, it can still be treated as one part with one attachment point. For instance, if someone adds a "cockpit" subassembly to a build, it appears in a list of subassemblies that the current build uses. The user should then be able to select that entire assembly by clicking on the list, and move/rotate/delete it like a single part. This could probably most easily be done using a new attribute on the Part tag, e.g. subAssemblyName, or you could have a new tag SubAssembly that contains Parts.

    1 vote
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  20. Make mods availible for ios

    like downloading a part off vanilla simpleplanes, mod parts can be downloaded and the modders can choose ios properties (thrust, weapon, wheel or just a custom mesh) when downloaded it can be put in a mod catagory or subassembly

    9 votes
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