Allow parts to connect to more than one other.
When building a large rocket it is hard to determine which object my current selection should connect to. A confirmation box (a box with tick/crosses for valid edges, greyed out for no connectivity) of which edges need to be connected. If one edge is only possible then the confirmation message could be ignored (nose cone). This idea could also be used to sharing fuel tanks so you could make 1 big tank for an engine either horizontally, vertically or both.
This will add rigidity to tall rockets where there is only one connecting edge at the top of the segment.
 Corin McCourt
    
 shared this idea
Corin McCourt
    
 shared this idea
      
    This item is now completed in SimpleRockets 2, which is now available for iOS, Android, PC, and Mac:
http://simplerockets.com/buy/now
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       共济民主主义联盟党
    
 commented 共济民主主义联盟党
    
 commentedChina no:1 
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       VASIMIR
    
 commented VASIMIR
    
 commentedIt is annoying to use things such as "cranes" or difficult LEO docking for missions with more than one independent vehicle,along with multiple attachment points for easier construction and improved stability. and although more programming would be needed, players pay 3$ for this game and it's development. 
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       JediRangerKendor
    
 commented JediRangerKendor
    
 commentedI completely agree. Its really hard to build a supporting frame when that frame will only connect on one side. Its almost impossible to build a tall rocket with multiple fuel tank stacks next to each other without them flailing around like a whip. 
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       Juan Pablo
    
 commented Juan Pablo
    
 commentedplease, its very hard to take of with big ships 
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       Anonymous
    
 commented Anonymous
    
 commentedThe first suggestion above all is to please make it so that parts can attatch to multiple other parts so that when we build rockets with tanks side-by-side the tanks can attatch to the one above and below them (like normal) but also with the one to the left and right of them and chained together and if there is a detatcher on top. This probably makes no sense but just play with it in the ship designer window Add power that must be used for things like keeping you alive and wheels Retractable lander legs Maybe the ability to transfer fuel around in your own craft without having to be docked If you don't want to do the top one maybe you could add a different kind of strut for supporting your big side tanks that can only at the moment attatch to one side detatcher If you read this far thank you 
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       DatGuyZee
    
 commented DatGuyZee
    
 commentedCurrently if you place 3 tanks or more side by side, without a side detacher set up, and you stack these tanks more than 2 they only have a single point of connection, being the tank immediately above. If you attach it to the side of a tank the fuel of the tank above does not factor in, if you attach it normally to the tank above when/if you're designing a large vehicle they wobble and contort at high speed becoming unstable. I think if more points of anchor are put in play it will add strength or even support struts. Thanks. 
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       Keifer1122
    
 commented Keifer1122
    
 commentedGood idea 
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       Pavitra
    
 commented Pavitra
    
 commented
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       TGSD
    
 commented TGSD
    
 commentedWhy did I say company u meant to say nsjsk end ska snakes d shams a jake a endless ridkd d endless. Snakes kens endless. Dr 
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       Bronchitas
    
 commented Bronchitas
    
 commentedLet all parts of the rocket attach to multiple other parts, to make more stable, more realistic rockets that won't flop around and explode when under mid-flight pressure! :) 
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       Anonymous
    
 commented Anonymous
    
 commentedI've had success using the lander legs with fuel tanks attached to the side of the stage below it to brace my tall staged rockets 
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       Geoff Canyon
    
 commented Geoff Canyon
    
 commentedAllowing parts to connect to more than one other part would be awesome, but if we can't have that, when more than one connection is possible (above and to the side, for example), clicking one of the possible connections to make it the actual connection would be very helpful 
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       Anonymous
    
 commented Anonymous
    
 commentedmaking rigid rockets gets extremely difficult at some point and how to connect different parts to other parts becomes very unintuative. It would be helpful if there was some way to "connect" parts that are next to each other, either with some sort of connector piece or some sort of UI action. 
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       Anonymous
    
 commented Anonymous
    
 commentedAlso some kind of Y adapter gizmo so that two tanks/engines can be placed centreline on the rocket 
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       Fadi
    
 commented Fadi
    
 commentedTo be able to connect rockets side by side and have them accumulate the tank as well. 
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       Anonymous
    
 commented Anonymous
    
 commentedI agree. The hardest part to getting to smars for me is building a ship with enough fuel yet survives first few seconds of takeoff. 
