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Jundroo Games

337 results found

  1. Add weapons from simple planes all of it

    and the gizmos from simple planes and the ALL of the propellers and all other jet engines

    And multiplayer to the Game

    3 votes
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  2. Convert Battery from solar panels to Fuel

    The ability to convert power from solar panels to rocket fuel

    1 vote
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  3. Blimps blimps!!!!!!

    More parts so u can You can build a blimp

    2 votes
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  4. UI overhaul for PC

    The UI feels difficult to work with on PC. I know a lot of the UI's clunkiness is that way because the game is targetting mobile users, but on PC it really shouldn't take so many clicks/tab switching to do some things.

    A good example would be switching mirror modes, it's a bit of a faff to drop the part in place, click on it, and open the corresponding mirror tab, then if it doesn't work out I have to re-do the process to alter the symmetry each time... rather than just having a keyboard shortcut or a tiny icon…

    1 vote
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  5. 3 votes
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  6. Add the ability to make Custom flyouts to the Mod tools and Mod Api

    I feel i would be cool to add custom flyouts to the designer using the modding api and mod tools !!!

    3 votes
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  7. Идея

    Предлагаю добавить космонавтов, что бы они могли брать пробы грунтов, садится в космические корабли, ставить флаги на планетах и выходить в открытый космос.

    1 vote
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  8. Идея

    Предлагаю добавить космонавтов, что бы они могли брать пробы грунтов, садится в космические корабли, ставить флаги на планетах и выходить в открытый космос.

    1 vote
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  9. Randomly generated endless campaign

    Realistic commissions that space agencies do. This would be similar to for example, Truck Simulators. Say there's 5 slots. Each has a randomly generated task like "retrieve rocks from [planet] for Droo University" or "get into orbit around [planet] and take pictures for Gobble Maps" or "deliver [amount]kl of fuel to [planet] for SNASA" maybe some unique new missions like "the Hubba telescope is broken, build a new one" and you'd have to build a replacement satellite with antennas, cameras, and a telescope. Maybe a few joke missions like "The Edison Motor Company would like to launch their car into…

    5 votes
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  10. Add a little personality and life

    SR2 gameplay and graphics are already pretty impressive, but there's currently nothing in the game that gives it any character or personality. It feels very... generic.

    It would be great to see some things that add some life and unique personality to the game (like the Kerbals and Kerbal culture do in KSP, though obviously you should do something original). You don't have to go overboard with it, just something to give the game a little flavor and character.

    3 votes
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  11. Realistic Wheel/Tire Damage

    I believe that adding realistic physics for wheel/tire damage would be a great addition to SR2. For example, after being used for a long time especially on terrain that the wheel-type isn't designed for, or if the tire gets punctured, the tire could deflate. Or possibly the wheel could pop of from spinning for long amounts of time. I would really appreciate it if this idea were considered as I have always been obsessed with the numerous possibilities but limited physics of the resizable wheel in SP.

    1 vote
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  12. Switchable Command Modules

    I think it would be valuable to have switchable command modules in one craft. For example, in the Apollo XIII mission, they were able to switch control between the lunar module and the command module.

    0 votes
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  13. vehicle recovery

    after landing to earth you can't reuse your vehicle anymore. With this suggestion you can recover your vehicles, boosters, space planes. You can add a price to recover, example: if you land to ocean or land it will cost money but if you land to runway or landing pad your rocket will be free to recover just like spaceX did it with falcon heavy. If you see this post devs, please add this feature.

    6 votes
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  14. Engine Antimatter and Fuel Antimatter

    What is antimatter? Antimatéria is an inverted atom!! Instead the electrons make orbits in the mulecula, Antimatter has the electrons in the nucleus and the protons are in orbit ... A common atom has the nucleus that has a positive charge and the electrons have a negative charge. The antimatter has the negative charge nucleus and the protons have a positive charge. When Antimatter collides with the atom, it creates an EXTREME blast. Super explosion ... Able to create GAMA RAYS. The antimatter motor is able to reach half the speed of light. 150.000.000m/s. So we would have Hyper Power…

    1 vote
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  15. Unlisted Forum Posts

    Hello, Nm here,

    I have had an idea for a while now, we should be able to have unlisted Forum posts, because that would come in handy for the Simplerockets Interplanetary Council and others companies as well. Please vote your support.

    Thanks, Nm

    20 votes
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  16. Recovery

    It would be quite great to be able to go back in time to a separation and control the other module. This way recovery missions would be possible.

    1 vote
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  17. Interactive interiors

    For a game of this kind tripulated missions and science should be keys.

    I think it would add quite a lot to the gameplay to make cockpit and habitable modules with interactive interiors, so you can move around, go to the pilot sit and have all the controls, screens with info... or go to a lab, go to a bed, pick objects and interact with them (use a microscope, a material analicer, move resources for ISS like storage...)

    If you go crazy you could even add VR(?)

    3 votes
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  18. 1 vote
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  19. Auto landing boosters

    Add a system thing that can auto land your boosters when u detach them

    3 votes
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  20. Airplane Engines

    Like propeller engines and jet engines (propeller engines would put you one step ahead of KSP)

    3 votes
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