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68 results found

  1. Add fuel lines

    Add the ability for one engine to draw from multiple fuel tanks, or multiple engines to draw from one tank.

    137 votes
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  2. Display relative velocity (and maybe acceleration)

    It's kinda hard to tell which way (and how fast) you are moving at times (with respect to an object). A simple couple of vector lines or something would help a lot. Especially in cases when you are zoomed too far in to see the object around you, or too far out to capture much detail of you (relative) change in position. Right now, you have to watch the numbers ticking away, and do some quick math to figure this out.

    14 votes
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  3. Make a website to share/vote for rockets (like SimplePlanes.com)

    You can e-mail rockets, why not have a large database with rockets that people have built that can be voted for relevance.

    317 votes
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  4. Display deltaV and TWR

    In order to accurately plan maneuvers, every rocket navigator needs two crucial numbers:
    1) Velocity change available (deltaV), the rocket's range (sort of)
    2) Thrust-to-weight ratio (TWR), how fast the rocket can accelerate

    Knowing how much deltaV is left, a pilot can calculate which orbits, moons, or planets are within reach. Knowing the TWR, a pilot can predict whether his rocket can overcome gravity to safely take-off or land.

    In flight, SimpleRockets should display the current TWR and the total deltaV remaining in the whole the rocket. When designing a new rocket, the staging setup menu should also give the…

    256 votes
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  5. improve warp speed.

    So that the game can move along faster on long missions.

    112 votes
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  6. 102 votes
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  7. 12 votes
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  8. 274 votes
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