Display deltaV and TWR
In order to accurately plan maneuvers, every rocket navigator needs two crucial numbers:
1) Velocity change available (deltaV), the rocket's range (sort of)
2) Thrust-to-weight ratio (TWR), how fast the rocket can accelerate
Knowing how much deltaV is left, a pilot can calculate which orbits, moons, or planets are within reach. Knowing the TWR, a pilot can predict whether his rocket can overcome gravity to safely take-off or land.
In flight, SimpleRockets should display the current TWR and the total deltaV remaining in the whole the rocket. When designing a new rocket, the staging setup menu should also give the deltaV and TWR of each stage individually.
This is now completed in SimpleRockets 2, which is now available for iOS, Android, PC, and Mac:
http://simplerockets.com/buy/now
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Anonymous commented
Would also like to know what the G forces arre as well, mostly for reentry
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Keon De Roche commented
I agree, I really like this game and I realize its a game but I think it won't necessarily hurt the experience for other players to see extra information. There could be a toggle that turns on extra info for those interested. If players don't know what it means then they can just sorta ignore it.
(I took spacecraft engineering in college and for class we figured out rocket sizes and thrust required to reach certain planets etc etc). I found myself wanting to know this extra info of exact weight, thrust, etc of the parts. I guess this is a lot of complaining for $1, but i'd pay $2 for an extra info add on.
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Nerpo commented
What about the mass of each part, and the thrust and specific impulse of all the engines?