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  1. Cannon

    I believe we need a thingy that can flung chunks of kaboom to a distance of far away.

    Key features: recoil animation, simple model, muzzle blast, explosive ammo.

    Useful for: Tanks, ships, armoured vehicles, early attack aircraft.

    This is one of the few components we can't make with existing parts, as all three known systems have great shortcomings.

    https://www.simpleplanes.com/Forums/View/732623
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    523 votes
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  2. Anti-Ship Cruise Missile

    Missile with a range of 25-40+ miles for realistic attacks on ships, based on Exocet, Harpoon, or Zenit Kh-35.

    27 votes
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    completed  ·  1 comment  ·  SimplePlanes  ·  Admin →
  3. Part Damage

    Basically, the way guns work right now seems to destroy the whole plane in a couple hits, I think it would be more interesting if part damage was a thing. Basically, if a wing was hit its drag would increase for that wing only, making flight more difficult, if it hit any part with fuel it would leak (or explode if damage was high enough), if a part with animations (landing gears, rotators and air flaps) the animations would play slower, making landing difficult, and if an engine was hit, it would burn and produce less thrust. So basically, one…

    1,337 votes
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  4. More rover parts

    Like you can make planes,tanks,cars,

    167 votes
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  5. Helicopter propellers

    So we can make hellicopters

    958 votes
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  6. Bomb Bay doors!

    With Bombbay doors, bombers will be alot cooler to make!

    204 votes
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    completed  ·  2 comments  ·  SimplePlanes  ·  Admin →
  7. add flaps, autopilot, airbrakes, rudder and pitch trim, more runways, (review aerodynamics for any glitches), backward facing propellers

    Add Thrust reversers, which reverse exhaust to make braking more realistic, add autopilot, that will maintain your set airspeed, heading direction altitude and etc., work on cockpit, add rudder and pitch trim, so you don't need to keep spam tapping the buttons to keep your plane level(this is similar to autopilot, although the trim tabs are manually set instead of automatically set. The autopilot could use this to keep your plane level), Add more runways so that you can land at more places (procedurally generated terrain and runways?), more engines (turbo prop and scramjet), more flight instruments so you can…

    132 votes
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  8. re-entry effects

    add flames to entering the atmosphere at high speeds, add watery areas to smearth, and proper areodynamics(planes)

    339 votes
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  9. Allow parts to connect to more than one other.

    When building a large rocket it is hard to determine which object my current selection should connect to. A confirmation box (a box with tick/crosses for valid edges, greyed out for no connectivity) of which edges need to be connected. If one edge is only possible then the confirmation message could be ignored (nose cone). This idea could also be used to sharing fuel tanks so you could make 1 big tank for an engine either horizontally, vertically or both.

    This will add rigidity to tall rockets where there is only one connecting edge at the top of the segment.

    1,301 votes
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  10. Add your own launch locations.

    Such as a construction base satellite. Once in orbit and activated, it will appear on the planets list. Giving you the ability to build and launch a ship straight from the satellite!

    206 votes
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  11. "Manned" space flight

    Give us an astronaut in the capsule in sandbox mode. Let us take him to the smoon and other smplanets to walk around, etc. We could keep track of his accomplishments. Try and build his career. If the unfortunate happens and he doesn't make it home from a mission? Would add extra considerations for aborting missions, potentially forcing decision points for his safe return.

    924 votes
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  12. Winch & Rope

    I feel like it would help in the creation and stabilization of more complex rocket designs. It could help with numerous things, like having an imaginary person attached by a rope flying around in space, and etc.

    51 votes
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    completed  ·  1 comment  ·  SimpleRockets2  ·  Admin →
  13. Horezontal Landing

    Include physics for a vessel that has wings (like the Space Shuttle) to slow down in the atmosphere and land on a runway

    118 votes
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  14. Unguided rockets

    The folding fin unguided rocket, that could be used for custom rocket pods, underwing rockets on WWll planes, MLRS rockets, RATO boosters, or even flares. Rockets would be based on S-5 aerial rocket, with fins spawning when they are launched. They would also have a very short or adjustable delay between firings.

    80 votes
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    completed  ·  2 comments  ·  SimplePlanes  ·  Admin →
  15. Add Deployable Flares

    This suggestion adds in what the title suggests - deployable flares.
    First of all, the flares would be placed in the 'Gizmos' tab and once deployed, the flares will pop out of their, well, 'module' and mess up a missile's tracking system so that it doesn't hit your airplane and blow it kaput. Instead, the missile will hit one of the flares that were deployed and explode. This would provide our planes a defense against missiles around the SP world. However, flares would only be able to deploy once. They obviously wouldn't be allowed in the SAM Evasion challenge, or…

    83 votes
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    completed  ·  1 comment  ·  SimplePlanes  ·  Admin →
  16. Manual resizing, rotating and positioning in game.

    Like fine tuner mod but for everyone and on every platform. Just give us ability to manually type those numbers, please! =)

    60 votes
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    completed  ·  1 comment  ·  SimplePlanes  ·  Admin →
  17. torpedos

    torpedos so we can sink ship

    4 votes
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  18. New parts

    Hey 503rdAS here,
    Any new suggestions for gear or parts to be added?
    Here are mine:
    Ropes
    Smoke flares
    Chaffs
    Fire
    Cargo (Tiny Pieces, boxes with cargo in them)
    Doors that move
    An actual sound barrier...
    Water spray when plane is near water.

    20 votes
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  19. Two or More Command Pods Per Build

    A SaturnV type rocket is what I'm getting at, when constructing could you add putting two command Pods on one rocket?

    79 votes
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  20. Cargo bays/items

    I think an interesting idea would be to have pieces that can act as opening and closing bays for things you want to transport to stations, satelites and other things

    20 votes
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