Cannon
I believe we need a thingy that can flung chunks of kaboom to a distance of far away.
Key features: recoil animation, simple model, muzzle blast, explosive ammo.
Useful for: Tanks, ships, armoured vehicles, early attack aircraft.
This is one of the few components we can't make with existing parts, as all three known systems have great shortcomings.
This was implemented in update 1.9 – High Caliber:
https://youtu.be/qAsJr-UP7Ys
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Anoni Mosu
commented
Or just add the following XML attribute to machine guns.
Explosionradius - Determines the range in which the damage can be delt, and the explosion size.
Selfdestructproximity - If aircraft is within this amount (unit), the bullet explodes.
and make the Ammo attribute actually useful.
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Bogdan Alexandru commented
SOUND! So the cannon will not sound tzaka-tzaka like a machine gun
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Anonymous
commented
XML mod wing guns. edit the "bulletScale" to your likings and also increase the "damage" and you got yourself a cannon :)
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Anonymous
commented
This would change the way we play, please add
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Kidkromosone
commented
Ja dis sounds goot
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Bobby Zilch
commented
Would love a WW2-style cannon for my attack aircraft.
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PorkyClown3
commented
Heck yeas
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Anthony
commented
Yää.
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Botfinder
commented
I like this idea. I would fing good uses for this.
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ForeverPie
commented
yeee