- Everyone who once builded very agile plane was faced the fact that AI can't control it in legitimate way. We need AI that can understand how to use trims, and can use control surfaces more effectivly to get rid of this "shake-it-shake-it" flying style.
- In-game AI tag system that show to AI that this craft is ship, and this craft is land unit, so it can drive it and use pitch&roll for main gun aiming. Crafts can be marker as airplane/helicopter/VTOL/land/ship by players.
- Learning dogfight AI for air/water/land crafts. AI pilot that trying to avoid water, land and mountains. Pilot that learning what is better fighting strategy for his plane(horizontal or vertical maneuvers, or boom-n-zoom, or run on speed and turns for headers).
- And, if all or some frome above will be implemented: land and ship battles.
VK SimplePlanes shared this idea