A set of parts for a modular missile.
-Frag Small: Streamlined Boom25;
-Frag Large: Streamlined Boom50;
-Armour Piercing Small: Makes damage on the target, small area effect (like stock Inferno missile);
-Armour Piercing Large: Does the same, but with enough force that three can knock out a destroyer.
-Infra red: like for Guardian, you have to illuminate the target for the entire time;
-Radar: Fire-and-Forget, like Inferno;
-Small: can push 350lbs missile at 1000mph, burn time 15sec;
-Medium: can push a 900lbs missile at 1000mph, burn time 30sec;
-Large: can push 2000lbs missile 1000mph for 120sec;
Lock-on distance would be adjustable in the setting of guidance head. Same goes for Air-to-Air/Air-to-Ground switch
David Beckett commented
When it comes to guidance systems, I suggest something like this:
IR guidance: Passive system, locks onto heat sources (aircraft exhausts) and homes in on them. Short range. Fire and forget.
Semi active radar guidance: Useful for medium range engagements. Target must be illuminated by radar at all times in order to work.
Active radar guidance: long range missile. Fire and forget.
Inertial guidance. Useful for long range cruise missiles and ballistic missiles.
Aiden McKenna commented
And maybe like from the depths the bigger you make your missile the more stuff you can fit in it
Trisha Owler commented
I like it, would love to see this in game.
Noah Ater commented
Ignore the first comment that was a very good idea you came up with
One thing though.... SIMPLEPLANES