Modular Missile
A set of parts for a modular missile.
Warhead:
-Frag Small: Streamlined Boom25;
-Frag Large: Streamlined Boom50;
-Armour Piercing Small: Makes damage on the target, small area effect (like stock Inferno missile);
-Armour Piercing Large: Does the same, but with enough force that three can knock out a destroyer.
Guidance head:
-Infra red: like for Guardian, you have to illuminate the target for the entire time;
-Radar: Fire-and-Forget, like Inferno;
Booster(Motor)
-Small: can push 350lbs missile at 1000mph, burn time 15sec;
-Medium: can push a 900lbs missile at 1000mph, burn time 30sec;
-Large: can push 2000lbs missile 1000mph for 120sec;
Lock-on distance would be adjustable in the setting of guidance head. Same goes for Air-to-Air/Air-to-Ground switch
 EternalDarkness
    
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EternalDarkness
    
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       Noah Ater
    
 commented Noah Ater
    
 commentedSeems like an awesome concept, I want this 
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       David Beckett
    
 commented David Beckett
    
 commentedWhen it comes to guidance systems, I suggest something like this: IR guidance: Passive system, locks onto heat sources (aircraft exhausts) and homes in on them. Short range. Fire and forget. Semi active radar guidance: Useful for medium range engagements. Target must be illuminated by radar at all times in order to work. Active radar guidance: long range missile. Fire and forget. Inertial guidance. Useful for long range cruise missiles and ballistic missiles. 
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       Aiden McKenna
    
 commented Aiden McKenna
    
 commentedAnd maybe like from the depths the bigger you make your missile the more stuff you can fit in it 
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      Trisha Owler commented I like it, would love to see this in game. 
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       Noah Ater
    
 commented Noah Ater
    
 commentedIgnore the first comment that was a very good idea you came up with 
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       Anonymous
    
 commented Anonymous
    
 commentedOne thing though.... SIMPLEPLANES