I suggest you ...

Modular Missile

A set of parts for a modular missile.

Warhead:
-Frag Small: Streamlined Boom25;
-Frag Large: Streamlined Boom50;
-Armour Piercing Small: Makes damage on the target, small area effect (like stock Inferno missile);
-Armour Piercing Large: Does the same, but with enough force that three can knock out a destroyer.

Guidance head:
-Infra red: like for Guardian, you have to illuminate the target for the entire time;
-Radar: Fire-and-Forget, like Inferno;

Booster(Motor)
-Small: can push 350lbs missile at 1000mph, burn time 15sec;
-Medium: can push a 900lbs missile at 1000mph, burn time 30sec;
-Large: can push 2000lbs missile 1000mph for 120sec;

Lock-on distance would be adjustable in the setting of guidance head. Same goes for Air-to-Air/Air-to-Ground switch

405 votes
Vote
Sign in
Check!
(thinking…)
Reset
or sign in with
  • facebook
  • google
    Password icon
    Signed in as (Sign out)
    You have left! (?) (thinking…)
    EternalDarkness shared this idea  ·   ·  Flag idea as inappropriate…  ·  Admin →

    5 comments

    Sign in
    Check!
    (thinking…)
    Reset
    or sign in with
    • facebook
    • google
      Password icon
      Signed in as (Sign out)
      Submitting...
      • David Beckett commented  ·   ·  Flag as inappropriate

        When it comes to guidance systems, I suggest something like this:

        IR guidance: Passive system, locks onto heat sources (aircraft exhausts) and homes in on them. Short range. Fire and forget.

        Semi active radar guidance: Useful for medium range engagements. Target must be illuminated by radar at all times in order to work.

        Active radar guidance: long range missile. Fire and forget.

        Inertial guidance. Useful for long range cruise missiles and ballistic missiles.

      • Aiden McKenna commented  ·   ·  Flag as inappropriate

        And maybe like from the depths the bigger you make your missile the more stuff you can fit in it

      Feedback and Knowledge Base