I suggest you ...

reallistic damage

For example, if you collide a space module (spacecraft) with another space module (spacecraft), it will be dented, grated and these damages will cause the speed and direction parameters to be affected (with the damage, the spacecraft or space module starts to rotate or cause more friction than normal)

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    Amd shared this idea  ·   ·  Flag idea as inappropriate…  ·  Admin →

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