Make the joint rotators have a option to be made a stabilizer(for tanks and whatnot)
Look, we all know how teh Funky Trees Stabillization is complex right? I may have a fix for it.
You could add these XML input suggestions for the Joint Rotator:
Title: enableStabilizer
Type: true/false
Remarks: (Placeholder description) You know what it does.
Title: axis
Type: string
Remarks: can be x (horizontal) or y (vertical)
Title: stabilizeRate (only accessible in Overload)
Type: number
Remarks: The speed the rotator reacts to a change in angle.
Title: activationGroup
Type: integer
Remarks: The activation group that activates the stabilizer.
3
votes
Jed
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