Jundroo Games

  1. A fully featured UI.

    A readout for engine temps, craft temps (for reentry and lift off) thrust levels, cabin O2 levels if that's a factor, etc. I think it would be helpful and if people don't want it, just put an option to have a minimalistic HUD.

    5 votes
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  2. To add this to the test flight program

    Add this to apples test flight program as a sorta free demo and so players can actually get to play early. Cause I’m sure other people would love the idea of early access please consider this

    4 votes
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  3. money

    You have to make like meteor miners for money and stuff

    3 votes
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  4. I believe implementing a teleoperation block would be useful for making drones, mini rovers, and even missiles.

    I believe implementing a teleoperation block would be useful for making drones, mini rovers, and even missiles.

    1 vote
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  5. Warheads

    Warheads so we can make nuclear/thermonuclear missiles

    3 votes
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  6. Explosive barrels

    Add explosive barrels that we can detonate if the ship fails or activating self-destruct. Makes things more fun to me. [OPTIONAL SETTING]

    1 vote
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  7. Add Habitation and Living Modules.

    Basically things like Greenhouses, and Habitation Modules. Things like a small torus for habitation, and parts for orbital stations?

    4 votes
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  8. 1 vote
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  9. Can we fine tune?

    I am a mobile player and the best simple planes update for me was the fine tuning update. Will mobile users be able to fine tune without using mods in SR2?

    3 votes
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  10. Make it so you can have more then one creation out at a time

    If you want to make a plane race another plane with your own control then this would help. If you get a satellite in the air and want to make it bigger. Allow us to be able to launch multiple things.

    3 votes
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  11. Liquid and Solid Fuel Distinguishment

    You probably read about it in the forum, so I won’t go into detail.
    Basically a set of engines for liquid fuel and a set for solid.
    Also a set of liquid and solid fuel tanks.

    6 votes
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  12. Customizable Parts

    What this means is that each part can be created from scratch, like you build it in the editor, and like subassembies, you can take it and create a seperate part BUT, it merged into one piece that functions as one (like if you build a collection of parts that would look good as a command module you can build it, and then merge those parts to make a fully functional command module that is only one piece and combines the externally seen meshes into one) at least I think that way would work, I’m no game dev

    3 votes
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  13. Add a decal/sticker tool.

    Maybe a tool where we can attach the NASA logo, or the Apollo missions... and a tool to select that from images.

    9 votes
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  14. Added Cassini , Voyager 1,2 and Juno!

    The game will be hot if Cassini and voyager 1 , 2... parts in the game !

    6 votes
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  15. different cockpits

    so we can have different cockpits with different attach points, different heat resistance, and for different uses like atmospheric cockpits could have no life support, rover cockpits could be remote controlled, spacecraft ones could have more heat resistance, and life support.

    3 votes
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  16. Fairings!

    Fairings is very important part of rocket!

    3 votes
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  17. 1 vote
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  18. User created objects to explore

    Allow users to create objects (Space station, asteroid, ...) which players have to detect (with a radar).
    These objects would display a text when the player is close enough, or when he docks to it. When creating these objects, we could specify at which range players can detect it.

    This would make exploration much more fun.

    5 votes
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  19. Bombay

    Rockets/Module can dock there, the bombay door can be opened, And we can select which side have the bombay door, the bombay door can also break off if we're going too fast, or it can also explode and expose the item inside if we didn't cover it with Heat shield

    3 votes
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  20. Add RTG's, or Radio Thermal Generators: But make them interesting....

    Stolen directly from KSP, yet none the less- a needed element to the game (if electricity is involved).
    The RTG would constantly produce power, albeit at a rather slow rate. Eventually, as with all radioactive utilitys, it would wear past its usefulness and become a threat to the space craft its self- leaking or something of the like. Even if this is not realistic, it would add flair to an otherwise monotone utility....

    4 votes
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