Skip to content

Jundroo Games

337 results found

  1. 1 vote
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    0 comments  ·  SimpleRockets2  ·  Admin →
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  2. Linear Aerospike Engines

    I think linear aerospike engines would work great in SR2!
    https://en.wikipedia.org/wiki/Aerospike_engine

    0 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    0 comments  ·  SimpleRockets2  ·  Admin →
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  3. Console support like ksp

    I have been with this game almost foursome the beginning although I created my account much later I played simple rockets early on and got simple planes within days of release. I have seen both games grow along with their community's and the dev team. I believe that jundaroo can make the jump to consoles on the release of simple rockets 2. Simple rockets 2 is constantly being compared to kerbal space program. I have ops on consoles when I started playing it it was disappointing the console version was far behind pc version and no work was going in…

    1 vote
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    0 comments  ·  SimpleRockets2  ·  Admin →
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  4. Add missions.

    I would like to see special missions where you have to transport things or make it to a base or planet with damaged ship parts.

    81 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  5. COM & COL & COT

    stages make the COM & COL & COT very variable in flight
    and that makes for a very unpredictable changes of the physics acting on the craft
    so make the button that shows the COM & COL & COT
    appear on "selected parts"
    not every single part has to be selected
    but every detachable part
    and like that , you can tweak the COM & COL & COT
    for optimal performance in all stages

    2 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    0 comments  ·  SimpleRockets2  ·  Admin →
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  6. Nuclear Thermal Rockets

    They are actual technology, we just don't use them because if the rocket has a failure and explodes, radioactive matter is thrown in the atmosphere. But if built and used only in space they would be really viable.
    Their efficiency would be higher, with higher exhaust speeds, and it would not need oxidizers. 2 fuels would be hydrogen deuteride (HD), for high efficiency, and methane (CH4) for higher thrust (methane NTRs would be the engines with higher thrust in the game. They would need large radiators to dissipate the heat from the fission reaction.
    Due to it's life-threatening nature, they…

    4 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  7. add multiplayer

    it could be like a faction where have a planet and u claim more and more by adding stuff like a weapons vault. you should also be able to raid other bases

    9 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  8. Work on more ideas for the rovers.

    You should work on the rovers more because they’re going to be a big impact on the game, I can tell!

    1 vote
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    0 comments  ·  SimpleRockets2  ·  Admin →
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  9. Breaches and depressurization

    Airlocks on a space station could wear over time and if they're not repaired or just left behind they will eventually cause a breach. The player may depressurize an old module and it would give an error and blow up, causing multiple debris pieces to fly around. Also, players would be able to re-create Matt Damon's scenery from Interstellar.

    3 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    0 comments  ·  SimpleRockets2  ·  Admin →
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  10. Cargo bay with the opening hinges at the two corners so we can make door flush with the rest of the design

    Cargo bay doors with hinges at the corners of the fuselage parts so we can Mele doors flush with the rest of the build

    1 vote
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    0 comments  ·  SimpleRockets2  ·  Admin →
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  11. Display tool and select the connection id of the part

    The linking tool displays id of parts

    1. We are using the blind connection method, ie you place the component in a bunch of parts but do not know where you want the part to connect to in the new part (A is the part add in blocks B, C, D, E, F, G, H, I, J, K you want A connected to E but sometimes connected to D or H, maybe D, E, F , G) 2. So this tool will directly display the id of the part and the part id that is connected in the game instead of…
    2 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    0 comments  ·  SimpleRockets2  ·  Admin →
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  12. 1 vote
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    0 comments  ·  SimpleRockets2  ·  Admin →
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  13. MaxQ Effects

    I’m guessing that this might be hard to implement but if you find this interesting I think it would be cool to have an option to turn on a MaxQ effect to add a level of difficulty to the game.

    4 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  14. Stock vessels contest.

    A contest during alpha/beta stage for 2 vessels that will come into the game as stock ones. Users would make a simple, functional rocket that would show basics of game mechanics and a simple, functional plane doing the same thing. Devs would then choose which one is the best from each category and add it to the game, adding the user who made it to credits screen, too. And maybe some point reward for winners.

    This isn't really a game idea, but I hope devs will take it into consideration.

    1 vote
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    0 comments  ·  SimpleRockets2  ·  Admin →
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  15. meteorological cameras

    We can see weather on Smearth and other planets(Smars,Smupiter...)

    3 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    0 comments  ·  SimpleRockets2  ·  Admin →
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  16. 1 vote
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    0 comments  ·  SimpleRockets2  ·  Admin →
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  17. 3 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    0 comments  ·  SimpleRockets2  ·  Admin →
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  18. Working Wheels

    A wheel that actually works, Unlike the ones in SP that cant do a 60* incline. You cant crawl over rocks or anything with the ones in SP.
    I'd like to see real wheels, ones that can do things like climbing rocks, and 80* inclines.

    31 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  19. Com-net

    Ships would need to have a connection with smerth that could be blocked by planets. You would need to have satilies to move the signal around the planets. There could be different levels of difficulty which would of let a signal pass through different levels of planet. The signal would also get weaker over distance (this could also be adjusted), so you would need higher levels of dishes or satilites every few planets. This would require infrastructure for long distance flights which would mean the players would not be able to jump straight to interplanetary landings, and make it a…

    7 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  20. Camera Shake

    The current videos that you have posted about the game look a little off, and after some thought, I decided it could be fixed with a camera shake. You should add a visual effect where the camera shakes at high accelerations like KSP. It isn't something that would be very hard to do and it would make the game more immersive.

    3 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  • Don't see your idea?

Jundroo Games

Categories

Feedback and Knowledge Base