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  1. 7 votes
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  2. Add individual rover leg suspension

    Add some suspension legs for rovers so you can climb over rough terrain with ease and also each one can operate individually or together as a choice to provide the best suspension for the terrain

    3 votes
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    1 comment  ·  SimpleRockets2  ·  Admin →
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  3. create weaponry and centrifugal gravity in simple rockets

    make tungsten kinetic strike rods in sr2 or at least the material tungsten and make weaponry. make centrifugal gravity a useful application that works and make rotators to aid this

    1 vote
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    0 comments  ·  SimpleRockets2  ·  Admin →
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  4. Simples/Astronauts

    Please add Simples that are astronauts that we can control like kerbals in ksp

    4 votes
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  5. 3 votes
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    0 comments  ·  SimpleRockets2  ·  Admin →
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  6. what about space X falcon heavy

    also you have land on the pad or on a barge in the sea

    3 votes
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  7. add gyroscopes

    like in the space station so we can do Maneuvers without using fuel

    1 vote
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  8. Add ship parts

    For example like all the ship parts for the R.M.S titanic

    3 votes
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  9. Add Maneuver Nodes

    Add Maneuver Nodes Like in KSP to Make Life a Lot Easier!!!

    1 vote
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  10. Relativistic correction

    Store a member variable for density in each planet, and if the density is above a certian range, apply a first order correction (gravitational Lorentz transformation) to create some precession. Like the “anomalous perihelion precession of mercury”. If anybody has questions about the texhnical nature of what I’m talking about, I’d be super happy to talk about it

    1 vote
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  11. 6 votes
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  12. More Engines

    add some New Engines that based on Real Engines,Plz :3
    Example:
    Merlin Engines
    Raptor engines

    Click these links if you all awesome devs out there is interested,and wanna know about it :3
    https://en.wikipedia.org/wiki/Merlin_(rocket_engine_family)
    https://en.wikipedia.org/wiki/Raptor_(rocket_engine_family)

    11 votes
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  13. Add warp drive for distant travels

    Increase speeds to insane levels

    11 votes
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  14. Make the game easily moddable

    The best part about simplerockets was all of the mods, and they weren't too hard for people to make. Now that the game is going 3D It is probably going to be harder to make more parts and planets, so could you make an easy modding system for SR2 even if it comes out after the first release.

    4 votes
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  15. 1 vote
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  16. Damage...

    I want to see more realistic damage. Not just when details just explode like in SimplePlanes. Details must rumple and get critical damage without detaching. You can make this feature only for PC. Sorry for misstakes i don't know english very good.

    21 votes
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  17. 1 vote
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    0 comments  ·  SimpleRockets2  ·  Admin →
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  18. Automated Rendezvous in SimpleRockets 2

    Both SimpleRockets and Kerbal Space Program are really fun games, but there's one thing that bugs me- it's too hard to rendezvous with something else in orbit, like a space station or something. I feel like a feature to have the spacecraft fly itself into a rendezvous with the target would be amazing. I know it would probably be hard to code, but it would make the game much more fun and accessible to those who find rendezvousing a pain in the butt.

    3 votes
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    1 comment  ·  SimpleRockets2  ·  Admin →
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  19. money

    You have to make like meteor miners for money and stuff

    3 votes
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    0 comments  ·  SimpleRockets2  ·  Admin →
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  20. Autonomous Rocket Guidance System [PART]

    Andrew Garrison, you recently posted a demonstration of your new landing gear with a replica of the SpaceX liquid fuel boosters. I suggest adding an AI part that would take countrol of the part it is attached to (and all parts attached to that one) when an activation group is activated or that part is detatched from the cockpit.

    You could tweak it, so that if, say, the altitude of said piece was 1600 metres, it would fire any attatched rockets at 10%, and at 1000 metres, 20%, and 50% at 100 metres. Other options could be implemented, such as…

    6 votes
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