Jundroo Games

  1. Space race (Cold War) gamemode

    Introduction:

    So this idea is from the space race, you and the AI compete (lets say KSP but you have the lowest research stuff, money etc) and you have to race against the AI to get to the moon first.

    This will last can last a long time, as you have to plan how much money you will spend for research etc. or doing contracts (the one in KSP, if it gets implemented here).
    Their will be a difficulty option aswell.

    6 votes
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  2. Added Cassini , Voyager 1,2 and Juno!

    The game will be hot if Cassini and voyager 1 , 2... parts in the game !

    6 votes
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  3. translation.

    I do not know if I'm the only one who thinks that if the game will have more languages ​​would be more comfortable for more people, I know it's difficult to translate a game but there are people in the community who can do that, they could get people from the community to translate parts of the game and etc, aciendo that could expand the community of the game, I do not know but it could serve a lot.

    6 votes
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  4. Hinge rotator

    Please add hinge rotator (like on SP) so that we can open satulite bays or drop rovers out! Or just make editable bays.

    6 votes
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  5. Liquid and Solid Fuel Distinguishment

    You probably read about it in the forum, so I won’t go into detail.
    Basically a set of engines for liquid fuel and a set for solid.
    Also a set of liquid and solid fuel tanks.

    6 votes
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  6. Space stations

    The ability to launch a satellite and add on to it to make it a space station

    6 votes
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  7. Autonomous Rocket Guidance System [PART]

    Andrew Garrison, you recently posted a demonstration of your new landing gear with a replica of the SpaceX liquid fuel boosters. I suggest adding an AI part that would take countrol of the part it is attached to (and all parts attached to that one) when an activation group is activated or that part is detatched from the cockpit.

    You could tweak it, so that if, say, the altitude of said piece was 1600 metres, it would fire any attatched rockets at 10%, and at 1000 metres, 20%, and 50% at 100 metres. Other options could be implemented, such as…

    6 votes
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  8. 6 votes
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  9. Auto docking

    On the aircraft you can salect a space station and a diagram of the station will apear so you can salect a docking port on the station. Then when you are in a certain distance from the stations a auto dock button will apear than it will auto dock and it will useing the rcthrusters on your aircraft and auto dock to the docking port you selected. For people who can’t dock but you can dock hanualy if you want.

    6 votes
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  10. Oil Drll

    When you are almost out of fuel, you can land on a planet and drill for fuel so you can continue with flying through space.

    6 votes
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  11. Add glass which has an option to auto generate over the space between fuselage blocks

    Add a block which is basically exactly the same as the fuselage block except it is transparent and can shatter (basically glass)

    6 votes
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  12. How about lightspeed

    Add a way to reach the speed of light in the game. A lot of people like fast

    6 votes
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  13. Custom decal creator

    In Simpleplanes There have been many cases when letters, words and/or custom logos have been put on aircraft. The problem is that there is no way to make/add a detailed image, word, or sentence on an aircraft without using the parts available, thus increasing the part count, causing more lag. In simplerockets 2 there should be a Simple yet complex way of creating a single image (Or use of image files) and putting it on your rocket. For this I recommend a paint tool (with pre made shapes and the ability to add layers) Think of something like MS paint.…

    6 votes
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  14. Easy rendezvous (like a set target and suggested bur kind of thing)

    In the map, allow us to select a target like a station or the smoon and the game will give ou a direction to burn in to encounter the target.

    6 votes
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  15. Online universes where everyone can build

    You can create a smolar system that is shared publicly of with specific people so that they can interact with the same smolar system! This could go great with the planet building thing to have a shared universe for friendly teamwork or war between planets

    6 votes
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  16. vehicle recovery

    after landing to earth you can't reuse your vehicle anymore. With this suggestion you can recover your vehicles, boosters, space planes. You can add a price to recover, example: if you land to ocean or land it will cost money but if you land to runway or landing pad your rocket will be free to recover just like spaceX did it with falcon heavy. If you see this post devs, please add this feature.

    6 votes
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  17. Habitation

    The primary idea and explanation of how this can work can be found here:
    https://www.simplerockets.com/Forums/View/29507/Habitation

    6 votes
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  18. Pre-built crafts for challenging flight-focused missions

    For those who can't build or just want to fly without worrying about building sometimes, specific missions would add some great objectives that a lot of open-ended sandbox games lack. I'm thinking rescue missions, docking missions, fuel efficiency challenges, this kind of thing. I look forward to building crafts, don't get me wrong, but I think having missions outside of a standard 'career' mode would set it apart from the likes of KSP.

    5 votes
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  19. A fully featured UI.

    A readout for engine temps, craft temps (for reentry and lift off) thrust levels, cabin O2 levels if that's a factor, etc. I think it would be helpful and if people don't want it, just put an option to have a minimalistic HUD.

    5 votes
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  20. User created objects to explore

    Allow users to create objects (Space station, asteroid, ...) which players have to detect (with a radar).
    These objects would display a text when the player is close enough, or when he docks to it. When creating these objects, we could specify at which range players can detect it.

    This would make exploration much more fun.

    5 votes
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