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  1. Towns & Space ports

    Perhaps, on earth and maybe alien solar systems (if that idea is passed), maybe there can be a few towns/space ports. This could also tie into the multiple locations thing. For example, you go to locations > Earth > spaceport one. If you pass or land at a spaceport or town, they could be added to your locations. Maybe, if you land at a spaceport correctly, the spaceport will even refill the ship! I plus, it'd be fun to ingage in nuclear ware fare on other fictional towns...

    14 votes
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  2. Автопилот ограниченого радиуса действия.

    Автопилот будит работать в поле действия спутника связи.
    Например запустил спутник связи с супер антенной разместил примерно на ровном расстоянии от земли и конца магнитного поля .Взлетаешь на рокете и она в зоне действия спутника врубаешь авто пилот и ракета выравнивает орбиту ракеты . Ещё пример взлетаешь на рокете врубаешь автопилот и он настраивает орбиту для стыковки с другой ракетой . автопилот будит небольшим модулем в рокете

    6 votes
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  3. Fairings!

    I know SR2 will add many new parts, so fairings are probably on your list. But, if they're not, they totally should be.

    1 vote
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  4. Warp during acceleration

    Brachistochrone trajectories support to have the fun playing with ion drives and torchships like in The Expanse.

    1 vote
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  5. Sr2 currency

    Like have a base or buildings in a central area so your rocket has to be lightweight or else it destroys the launch pad and such. A currency and/or a research system will make the new much worth while

    4 votes
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  6. Oh my gosh you should make sr2 like herbal space program if you can just would like if 3d thx and for orbit

    Orbit and 3D
    multiple landing areas and launch pads
    Space shuttle parts
    Headquarters
    Taxi runway
    Solid and liquid fuel rocket engines

    5 votes
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  7. Realism

    You guys should add ai to the game so you won't be the only person in space what I mean by ai is ai on earth or ai on space stations another realism effect that I would love is that you add backdrop on earth like cities and a crowd cheering you at the launch spot or radio chatter as these effects would make the game much more realistic and believe it or not much better simple rockets 1 didnt even have a launch station so it makes no sense where the rocket came from all I'm asking for is…

    19 votes
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  8. Suggestions for SR2: 1: the abillity to use multiple command pods in rocket design 2: more realistic re-entry challenge

    1: use multiple command pods in rocket design
    2: more re-entry challenge
    3: on-surface base components
    4: floating components
    5: chance for a mechanical (possibly repairable) breakdown, costing time to fix

    thank you :)

    20 votes
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  9. Suggestions for SR2

    1. Re-Entry effects that occur when entering an atmosphere at high speeds.
    2. Tidal locking "Could be toggled by the user"
    3. Asteroids "would spawn at random around the Sol in between Smars and Smupiter, no gravity/can be moved"
    4. Grapple part "can be used to grapple onto an Asteroid or Smalley"
    5. Multiple Space Capsules "allowing for multiple ships to be made in one build.
    7 votes
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  10. Add re-entry physics

    Heat shields, burning up in atmosphere, and temperature ratings for parts

    4 votes
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  11. Implement science into the game

    If you do make a campaign mode, make it to where once you are in space, you have to conduct experiments like recording temperatures to obtain science. Once you have science, you can use it to research better parts.

    10 votes
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  12. Have more uses for solar panels

    Some examples would be reaction wheels so it's not just like the rocket repositions itself on its own, or having communication radios that require power

    3 votes
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  13. Hello, jundroo. You will not believe i'm korean translate team

    hello, jundroo.
    (안녕하세요 준드로 팀분들)
    i'm (Our) korean translate team 'team nose cone'.
    (저는(우리는)한국어 번역팀인 '팀 노즈콘'입니다.)
    i love this game, so Our team decide this game to translate korean
    (나는 이게임을 좋아하고, 그렇기 때문에 우리 팀은 이 게임을 한국어로 번역하는것을 결정했습니다)
    but, Our team lacks programmers.
    (하지만, 우리 팀은 프로그래머가 부족합니다)
    So, why do not you help our team to translate?
    (그래서, 우리팀을 위해 번역을 도와주시지 않겠습니까?)
    You can believe that you are a lie because of April Fool's Day, but this is true.
    (만우절이라는 시기때문에 당신은 거짓이라 믿을수 있겠지만, 이 말은 진심입니다.)
    If you have any further questions.…

    3 votes
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  14. add a "Race Mode"

    This is a mode where you have to race against other companies to be the first to orbit the Smearth or Smoon. Of course there will be setbacks, so there will be spontaneous events that occur(funny or serious, your choice). If you win a space race, you get to unlock a VERY RARE part or a special livery for your rocket.

    4 votes
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  15. For sr2 I think multiplayer would rock.

    It would be amazing if you could do local multiplayer so you could do docking and also reentry would be amazing! I play SR and SP and career + campaign modes! :)

    3 votes
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  16. Multiple Control points/Command pods

    Have multiple ships launch together/have multiple command pods in one ship so when they detach you can have 2 different ships rather than space junk, KSP style.
    For example if you wanted to bring a satilite, rover and lander to smars in one mission then you can.

    2 votes
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  17. Launch Stations

    Multiple launch areas other than just the north pole.
    Also as well as being able to launch in the surface you should be able to start mid-air or in orbit.
    For fun, of course - not for cheating.

    5 votes
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  18. Crew and new command pods

    Be able to choose between crewed and unmanned ships and have different command pods

    1 vote
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  19. Different Systems

    There should be an option for different systems when starting a sandbox. Smolar, solar, alpha centuri and made up systems should be options.
    On another thought there could be multiple systems on the same map and you can travel between them.

    5 votes
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  20. Phys

    Please add aerodynamics and their effects into the game along with weight and thrust levels of engines, centers of weight, thrust, and gravity. It would be awesome to have, but I am sorry that your coding just got 150000 times harder

    3 votes
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