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  1. Ability to see planets from orbit/space/flight

    One of the things that makes the game visually boring and landing difficult is the lack of any way of seeing the planet you're orbiting from space. It would be nice to see the curving horizons from space, gradually taking up less and less space and being more curved as you go further and further away from the planet. As you approach the surface, the horizon could become a sort of distant mountains view, and the parralax between two or more layers could help guide the viewer to know how close they are to land.

    5 votes
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  2. Manned Spaceflight, perhaps using the dummies from SimplePhysics or Dummy Defense as the astronauts?

    As Felipe Falange from Squad once said, "Kerbals make KSP more than just a game about spaceships." Right now, SR is just a game about spaceships.

    So we need some astronauts to make us care more about rockets. Right now, SR is not very emotionally investing. Having astronauts in the command pod would make me care a lot more about playing the game, and would really improve the whole experience.

    5 votes
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  3. Downloading Spacecraft

    Add functionality for downloading other players' spacecraft, much like in SimplePlanes and in a similar fashion.

    12 votes
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  4. EVAs, Humans, and Probes

    Add EVAs which would allow humans in a manned space mission to leave the spacecraft either in space or on a planet's surface. Probes would use electric power (via batteries and/or solar panels) and would be lighter, have a smaller capsule, and have antenna, and other sensors for gathering information optional to add to the probe.

    14 votes
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  5. Rendezvous

    Rendezvous!
    the main feature would be docking, and undocking. So many real life scenarios require it (all of the apollo missions).
    Multiplayer rendezvous would be mind blowing.
    Thanks.

    2 votes
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  6. Multiplayer and weapons

    What if SimpleRockets had multiplayer, then we could have fun fly our satilites into each other. But what if we had futuristic weapons so we can have space fights with lasers, we could make space stations the fire heat seeking lasers/rockets at enemy stations and we could have defences.

    3 votes
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  7. add larger pieces

    I would love to see hull pieces (or fuel tanks) that are twice as wide as the ones we have. and also larger engines to fit onto the larger hulls.So rockets can be just bigger in general.

    3 votes
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  8. Nuclear pulse engines (Project Orion.) please

    Nuclear pulse engines for a real life feel to the game! Please?

    3 votes
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  9. Every Planet and Moon has their own Surface Texture

    Europa, Ganimeyde, Io and Callisto need their own texture and not the ones from Moon or Mercury!

    3 votes
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  10. Add more Challenges and an Interplanetary tutorial

    More Challenges especially interplanetary ones, like land on Europa or land a rover on mars.

    The Tutorial that you know how it works.

    3 votes
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  11. Ability to switch around stages during flight

    If you're making a crew escape system, but you didn't need it, you can simply detach it. If you do need it, you could switch the next stage to fire those engines to take away your smastronauts!

    4 votes
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  12. Hydrogen fuel cell

    A module that converts rocket fuel into electricity, and another that uses electricity to produce rocket fuel. Perhaps only if you're in atmo.

    Also an empty fuel tank. Launched empty intended to be fueled later.

    0 votes
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  13. Have the ability to design a pod like SpaceX Dragon 2

    We should have the ability to fit all the engines and parachutes in a smaller design. Like the dragon 2. I don't want to be landing a mothership on Mars and then won't have enough fuel to bring it back up; let alone bring it back to earth.

    3 votes
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  14. Allow us to change shape of components

    Please can you make it so we can change the shape of our rocket parts just like we can in simpleplanes. It would allow ships to be more aerodynamic and will allow for ships to look even cooler. Thanks for an already great game. Looking forward to seeing what you do next.

    3 votes
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  15. Airbags and cables

    Pathdinder, Spirit and Opportunity style air bags for landing. Also, Curiosity style cables.

    6 votes
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  16. Blind mode

    Right now the player is omniscient. It would be cool and challenging to only have access to data such as craft telemetry, radar, satellite, etc. This data could even be delayed based on distance to the nearest manned spacecraft. Of course, this would need to be combined with greater automation capability.

    4 votes
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  17. Space Plane

    I would like the new simplerockets game to have spaceplanes and measurable center of mass. I would also like struts, mobile support (just like this one), and Eva reports. Thanks!

    6 votes
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  18. Cockpit view

    So you can see out while sitting inthe cockpit!

    4 votes
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  19. Some kind of smoothing to make the rockets look less clunky (but can be turned off)

    Something that makes pieces have curves so it looks like the fit together better. This would just be a really nice finishing touch.

    1 vote
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  20. SimpleTime Measuring

    1 SYear = 1.2 Months = 36.52 days
    1 SMonth = 3 days
    1 SDay = 2.4 hours
    1 SmHour = 6 minutes
    1 SMinute = 6 seconds
    1 Smecond = 100 ms
    To convert from Real Units to Small Units:
    You have to divide the amount you want by 0.1.
    For example:
    24 hours to SmHours = 24/0.1 = 240 SmHours.
    And from Small Units to Real Units, you divide the amount you want by 10:
    1 SmHour to Hour = 1/10 = 1 hour.

    0 votes
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