Jundroo Games
259 results found
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A "steam workshop" but in simplerockets for the mods, rockets, easy to see, easy to install
Like games in Steam with steam workshop, you can see mods of the comunity, see it and if you like them, install with one click in PC and IOS
14 votes -
Sepratron from ksp
Small solid rocket (size of RCS thruster and fires for 5-10 seconds) used to separate things easier such as fairings or boosters. It could also be used as a brake.
4 votes -
Add gravity to Smearth
What I mean is when you have a space station in orbit around smearth and you have a pod attached to it with no fuel your out of luck getting back to smearth. When you undock it it will just stay in the same orbit and not make it's way back to smearth. In real life the gravity would pull the ship back to earth as long as there not burning there engines. Maybe you can fix this, if you can that would be great.
3 votes -
Items/objects can have multiple times
This is for modding, but objects should be able to be multiple "types" of objects. This would allow for much more advanced gizmos and stuff. For example, you could create a rocket that is also a fueltank, or an rcs booster that acts as a "fuel gatherer".
3 votes -
A free modding app for simple rockets on iOS devices like iPads
I have the game on my iPad and really want to mod it so a mod app or even a mod section in the menu would really advance gameplay, but mods are a good step to making the game even more awesome. Thanks if you support this idea.
7 votes -
Relative velocity to target and a retrograde vector, Gravity, vector features
I see you have a relative velocity, post that says completed. I have the newest update for android and when i look at the vectors i see the direction from your ship to target, this vector displays your distance value. Then i see a target velocity, this tells you what direction the targets moving in and at what speed.
This as far as i am able to see does NOT tell you your relative velocity to target. These two things are not the same. When playing kerbal on the satellite docking rendevouz tutorial, you reach a point where to catch…
9 votes -
Add more gizmos that they use IRL and make them useful
Like gyroscopes, lights, analysers, sample collectors, mapping devices to create detailed views of the surface, mabe also nuclear reactors instead of solar panels, and also the cowelling that can hold them together and make the rocket look cool, basicly so you can make your own voyager :) all the best from planesofold.
2 votes -
UI improvement. [Screenshot]
http://i.imgur.com/C3puntG.jpg
I thought of this while landing on Smoon, cause its really hard to see if you gaining or losing speed. What do you guys think? ⬇ = decrease ⬆ = increase ● = steady
3 votes -
Folders for the saved ships in the ship creator
We all have tons of saved ships in the creative menu, and it can get quite messy. Adding customisable and renameable folders (e.g. landers, satellite) would make it much easier
8 votes -
maybe an app for making android modding easier?
I saw that simplemodder got out for pc and i heard it wad very easy and i wanted an android version of it.
3 votes -
consider developing components to emphasize manmed missions
different size capsules and corresponding life support modules (that need to be powered etc...). Makes planetary missions more realistic and challenging!
69 votes -
add stability assist, without using RCS or engine
The stability assist is kinda annoying since I have to use RCS to keep stable, it would make docking easier and make the game more playable
4 votes -
3 votes
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Construction, autopilot...
1: can't attach docking port
2: cant rotate parts upon building3: need kill rotation in autopilot
4: need target relative velocity for autopilot3 votes -
Make the planets visible from space somehow.
Perhaps use an image of the planet below, and it increases in size depending on how close you are to the planet. Would be very very useful for landings, and it would give a bunch more situational awareness in space, and make the game look better. Also, make the camera automatically point down to the ground. Landing upside down is disorienting.
10 votes -
RCS thrusters slightly off center
RCS thrusters are slightly above the center of a part when placed. I am not sure if this is intentional but it makes docking more challenging because translation causes rotation and vice versa. This is very annoying when you make a perfectly symmetrical ship designed for maneuverability.
3 votes -
Make wheels a little more powerful
Currently wheels are painfully slow, wondering if it's possible to have more powerful wheel options.
2 votes -
Add weapon parts
<these parts use electricity>
Base foundation- after triggered, the bases can build and launch from that location
Gatling guns- uses ammo
Explosive- explodes, can be set off by impact, sensor, Manual
Hack com- lets u hack and take control of other rockets.
Coms- gives you the ability to switch control between your rockets.
Com tower foundation- when it lands it sets up a coms tower, witch gives you control of com linked rockets.
Com jammer- blocks opponent's comsNuclear reactor- generates lots of electricity, but uses radioactive materials
82 votes -
Bookmark Zooms
I would be nice if we could bookmark 2 or 3 zooms (on which objects are we centred, and distance). It would be useful when planning long trips.
I would work nice with the "Show trajectory in different SOI" idea.
1 vote -
Add stuff to planets
Populate the planets with stuff like cities and seas on smearth as well as artifacts on other planets just to give you stuff to explore.
59 votes
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