Add BlastRadius and MissileDamage to All Missile at the XML
Before anything Else, Please watch this Video:
https://www.youtube.com/watch?v=UL5z38ttArY
I have been developing and improving a Concept in Simple Planes. I Call it "The Strange Real Concept" or S.R.C. Its Main Relevance is:
Currently, Simple Planes Modern Dogfighting is Very Boring because one Missile can Kill you right away. And as you can See, the Concept is Very Fun but at the Same Time, It is VERY UNRELIABLE because the Missile Sometimes does not hit the Target Close enough to do Damage.
Reason why this should be placed In Game:
Realism Reason:
There is a Confirmed Footage of a Helicopter Surviving a Missile hit.
Footage:
https://www.youtube.com/watch?v=c1IEAt1SjhY
In Game Reason:
The Players are now starting to loose interest in the game. Yes, the Funky Trees saved it, But of course, not many people can understand how it works. And if people can't understand Funky Trees, then this May give them a reason to play; Make a Plane, and shoot down other planes in the community and give the player a Sense of "Multiplayer" .
Look, I know making Blast Radius is Hard. especially in a Game that involves more than 1 Parts. So I Suggest instead of the Blast Radius being a a Circle, just make it a cube. XYZ. so it will be easier to record.
And for the Sake of Graphics and Computer RAM, I suggest the maximum Blast Radius in 9999 Meters and the Visual Effects of the Exploding Missile Remains the Same. Even though the Blast Radius is Set to 2000, the Visual Blast Effects Remains at Normal Size.
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Look, I know that this is Hard Task. But I Also know that Simple Planes has a Big Potential as a Game. And if there is any way for me to Help make the Game a Better Place, then I will be more than willing to help.