a somewhat merger of simpleRockets2 mechanics with SimplePlanes and more advanced damage models and destruction physics
have rocket engines be present in the SimplePlanes game, and have orbital flight be a possibility. Given both games are made in unity, it should not be difficult, although i fully understand the time it takes to implement such into a project.
as for ships and boats, in your current release, pieces of destroyed vehicles remain buoyant on water when in all likelihood, this would almost never be the case.
as for damage, a good mesh deform should do quite nicely to simulate more realistic damage to vehicles present in the scene
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Niki commented
have rocket engines be present in the SimplePlanes game, and have orbital flight be a possibility. Given both games are made in unity, it should not be difficult, although i fully understand the time it takes to implement such into a project.
as for ships and boats, in your current release, pieces of destroyed vehicles remain buoyant on water when in all likelihood, this would almost never be the case.
as for damage, a good mesh deform should do quite nicely to simulate more realistic damage to vehicles present in the scene