have rocket engines be present in the SimplePlanes game, and have orbital flight be a possibility. Given both games are made in unity, it should not be difficult, although i fully understand the time it takes to implement such into a project.
as for ships and boats, in your current release, pieces of destroyed vehicles remain buoyant on water when in all likelihood, this would almost never be the case.
as for damage, a good mesh deform should do quite nicely to simulate more realistic damage to vehicles present in the scene
have rocket engines be present in the SimplePlanes game, and have orbital flight be a possibility. Given both games are made in unity, it should not be difficult, although i fully understand the time it takes to implement such into a project.
as for ships and boats, in your current release, pieces of destroyed vehicles remain buoyant on water when in all likelihood, this would almost never be the case.
as for damage, a good mesh deform should do quite nicely to simulate more realistic damage to vehicles present in the scene