Jundroo Games
1670 results found
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Make it so u can make cargo planes and drive them in and the cargo plane is AI
My idea is that you should have a mode that allows you to drive a car into a AI cargo plane :)
3 votes -
Cockpit Settings
I think we should be able to do more than 'set as main cockpit' in cockpit settings. it would be nice if we could set up things like:
-Aircraft type(air, ground, ship, etc...) so spawned AI/destroyer can choose which weapon to use, and player can use inferno instead of Air-to-air missile against ground crafts
-Autopilot mode types(if your aircraft is heli/VTOL, you can use hovering instead)
-Whether Activation 8 is on by default or not
-Whether dethrottling to 0% activates brakes or not (the current game does that)
-Whether pressing Brake dethrottles engines to 0% or not (this one, also)
…
66 votes -
Letter tool so we don't have to go through the hassle if shrinking fuselages to make letters on planes
Every one sees the pretty decals and letters and numbers on creations usually from computer and wishes they could also do something that nice but not crash their Mobile device or take 3 months doing so. So My idea is where with this tool I am mentioning, we mobile users would be able to make computer quality plane graphics and decals/images and basically make a MUCH more beautiful plane without the constant crashes from 1000+ part computer creations
2 votes -
Add a Rope
add a rope because then you can make a sort of a small plane behind it
example for the settings
flexibility 1-100
length 1-100
stretchability 1-100
strength 1-1003 votes -
Put Kraken and desert island on mobile.
I think kraken and desert island should be on mobile but there should be an option to turn them off for devices that can't handle them.
195 votes -
Mod support for ios, multiplayer for ios, everything andriod pc and mac has, but on ios because they can handle it too
Mod support for ios, multiplayer for ios, everything andriod pc and mac has, but on ios because they can handle it too
21 votes -
brakes
I think that you should make users able to chose where they want the car to have brakes, It’s good for cars(drift)
1 vote -
Sound blocks
Please make Sound blocks that can make multiple sounds and be put on activation groups
4 votes -
Gunner A.I.
It would be nice if gunner A.I. would be added to the game considering that bombers really don't have a way of defending them selves from enemy aircraft. The only current way of "defending" bombers is to use rotors and put guns on them to allow the gun to have free movement. Sure the gun has free movement but its really tedious and difficult to actually manage to kill and enemy aircraft on your tail with out shooting your own tail off or getting shot down before you even get a lead or shot on him. I guess the only…
75 votes -
Add winches, Pulleys and Rope/Cable.
EG- Steel-Cable, Nylon-Rope, Chains and Normal Rope.
And A electric Winch/Gas winch
To build things like dragline-Excavators and gliders6 votes -
Electric Motors and robot parts
Adds robot chassis robot legs that walk with throttle control robot arms that move with controls electric Motors in different sizes for robots planes cars and batteries for said parts
11 votes -
More realistic engines.
I think that the in game prop engines are a bit unrealistic.
Here's a few ideas.
Engines have to / can be turned on and off. Not just with activation groups, but differently.
instead of stopping, engines would idle.
MOAR SPINNERS. Different option for the prop spinner. None, Cone, WWII, Heli.
Turboshaft engine, for helis. Can be made extremely large, produces lots of torque, takes a while to wind up.
Oil temp, psi,
Torque, I don't know if this is in game, but it would be interesting. Bigger props have more torque.
Customizable prop shape? Experimental idea, possibly like wings.…58 votes -
3rd Person Chrosshairs
As the title states, this would basically be the option to turn on 3rd person crosshairs. This would also be a good way to add a bomb crosshair.
81 votes -
WWII Jet engine
Right, so we already have a WWII style prop, so why can't we have an engine like it? They have a distinct whistle to them and have more power than a prop. Of course, it wouldn't be too powerful but it would not be as powerful as the BFE150.
So, what would it look like? Well, I propose 2 versions. An outer version that has a casing like on the Me-262and an inner version that would attach to the back of a fuselage seamlessly, like on the De Havilland Vampire
But why do we need this? It's so that we…
121 votes -
For simple planes I think it would be a good idea to add tank treads.
Tank treads would complete the best idea I have always wanted to accomplish ,tanks that dont lag because to many hinges!
26 votes -
Add local multiplayer 👽
Maybe will looks good if this game have multiplayer feature
14 votes -
The ability to take a lot more than just 3 screenshots of your aircraft
It would be really good if we had a maximum screenshot limit that is a lot higher than 3. 3 just isn’t enough anymore. Back in 1.0, it was virtually impossible to detail, so 3 screenshots was all you really needed. But now, detailing is as easy as ABC, and now you can put interesting things all over your plane.
This would be really helpful for more detailed and high part count builds, which most people can’t download.
Also devs, plz consider adding this to SR2 too.13 votes -
Be able to update a post
Currently if you want to update a post you have to delete original and post new post. we should be able to update our own posts.
9 votes -
Make a highway through the wright isles
I suggest a large, wide highway to test our cars to the fullest. While sky Park City tests strength well, there aren't really many places to reach top speed, nor roads wide enough to allow high speed cornering to work, forcing you to stay at under 100mph much of he time. A wide, four Lane highway across the wright isles could solve this, featuring a long, straight bridge to the north runway that would more than allow you to Max out your speed, as well as corners of varying angles through the mountains to allow cornering at Max speed, and/or…
7 votes -
Shiftable range transmission for use with vehicle engines.
Basically, a transmission with varying range adjustable by vtol or trim. A player would build a vehicle, add an engine, add transmission then select transmission to be used by engine. The player would then add wheels and select the transmission that would send power to the wheel.
7 votes
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