Jundroo Games
1663 results found
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mystery land
can devs make mystery island scary for player included
-moving tree
-moving wave
-mystery enemy in radar
-and some scary sound?3 votes -
fuselage doesnt have to explode ( for the tanks )
i get it when there is fuel in side but if it is empty i would be nice if it doesnt explode so tank builds can be better and for the layer armor and othere creative armor
0 votes -
Make two types of craft settings (Aircraft and Vehicle/Water craft)
While saving a plane, the player should have the possibility between marking there crafts as either a Aircraft or a Land-craft (Vehicle, Boats, etc.). Not only would it help people know what exactly certain crafts are on the website, but it also lets the player fire Air-to-Ground weapons at user-made (manually spawned) tanks or turrets, and even more. This makes fighting experience more realistic, as we fight things they way they shoudl be fought.
3 votes -
add STL files as parts
You can add an STL file in "parts" and then add the little white connectors. Then you can treat it like a fuselage block. There are some things that you just can't make with those
0 votes -
AR Kit and AR Core
Add an AR flying mode on iPhone and Android
3 votes -
the game graphic effect
try to put the water effect more when plane fly over the water and water like ship driving in real life i'm mean water wave in the sea
1 vote -
Add custom landing gear
Landing gear that you can tweak the exact length and amount of tires and stuff like that, because it would make building aircraft much mor streamlined
6 votes -
Zoom
Cockpits and cameras should have the ability to zoom in and out. Users should be able to define preset FOVs and cycle between them.
1 vote -
Rangefinder
A rangefinder would be very useful for aiming artillery, among other things. This could be as simple as when the rangefinder is enabled, any targets in the FOV are tagged and have a distance readout, no matter how far they are. Or it could be a proper parallax or laser rangefinder with a telescopic sight.
1 vote -
X-ray view with colour-coding
The X-ray mod is invaluable to see the internals of a build and for part placement. It would be terrific if this could be merged into the base game, with this enhancement: the ability to colour-code parts by attributes like massScale, fuelPercentage, deadWeight, etc., one at a time. Meaning, if I select massScale as the attribute I want to see, the parts are shaded with deeper shades of red for greater massScales.
1 vote -
Configurable launchers
At present, if I want a 60-shot bomb launcher, I need a minimum of 121 parts -- one for the container, 60 detachers, and 60 bombs. It would be great to have a "launcher" part that takes these inputs: ammo type (bomb, subassembly, etc.), muzzle velocity, and fire rate. The ammo should be instantiated at the time of firing, to keep the part number down.
1 vote -
Rotator, piston, detacher, and pylon improvements
Detachers, pylons, rotators and pistons with zero wobble. I.e. if I attach an external fuel tank to a shuttle using detachers or pylons, or a bomb to a detacher, the attachment should be rock solid.
Rotators and pistons should be precisely controllable, to a fraction of a degree.
Pistons need to be attachable at both ends using joints, so that we can use them to raise/lower things like gantries, booms, cannons, landing gear, etc.
A ball-and-socket rotator that can be rotated in two axes -- this would be great for turrets and artillery, among other things.
The speed of rotators…
1 vote -
Glowing paint
It doesn't even have to be a true emissive material or have a halo, we just need the ability to set the ambient value to 1. I bet most people would absolutely love this, as it would allow creating Tron-like builds.
1 vote -
Subassemblies that retain their identity
I.e., once a subassembly is attached to a build, it can still be treated as one part with one attachment point. For instance, if someone adds a "cockpit" subassembly to a build, it appears in a list of subassemblies that the current build uses. The user should then be able to select that entire assembly by clicking on the list, and move/rotate/delete it like a single part. This could probably most easily be done using a new attribute on the Part tag, e.g. subAssemblyName, or you could have a new tag SubAssembly that contains Parts.
1 vote -
Make mods availible for ios
like downloading a part off vanilla simpleplanes, mod parts can be downloaded and the modders can choose ios properties (thrust, weapon, wheel or just a custom mesh) when downloaded it can be put in a mod catagory or subassembly
9 votes -
more maps
I want more maps for subs and cars so you drive around and blow stuff up or use a sub to distroy a unsuspecting target. Thx.
3 votes -
A little plane to show damage
A little that show damage on our plane. would be perfect with 1.7 version. the part add no color, when touch it get orange when really damage red and then black when destroy. it is like in war thunder. image of reference : search : war thunder in game, and take the second image and look at the little plane on the left.
3 votes -
Make your planes downloadable as STL
It would be awesome if instead of buying your planes to be 3D-Printed, you could just download the STL file and print it yourself, if you have a 3D-Printer!
3 votes -
better building interface
THIS IS AWFUL. The lock just do not go where I want it to go-the threshold of "auto snapping" is just way too big and therefore too pains taken to build something detailed because it just won't snap into the spot i left out and for 99999 in a million time go onto some other places that I need tompainstakenly find. AWFUL.
Lower the threshold of "auto snap". Thanks.1 vote -
Clouds
Don't have to be realistic-white blocks without collision box will do the job nice and clean.
2 votes
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