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  1. Add custom landing gear

    Landing gear that you can tweak the exact length and amount of tires and stuff like that, because it would make building aircraft much mor streamlined

    6 votes
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  2. Zoom

    Cockpits and cameras should have the ability to zoom in and out. Users should be able to define preset FOVs and cycle between them.

    1 vote
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  3. Rangefinder

    A rangefinder would be very useful for aiming artillery, among other things. This could be as simple as when the rangefinder is enabled, any targets in the FOV are tagged and have a distance readout, no matter how far they are. Or it could be a proper parallax or laser rangefinder with a telescopic sight.

    1 vote
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  4. X-ray view with colour-coding

    The X-ray mod is invaluable to see the internals of a build and for part placement. It would be terrific if this could be merged into the base game, with this enhancement: the ability to colour-code parts by attributes like massScale, fuelPercentage, deadWeight, etc., one at a time. Meaning, if I select massScale as the attribute I want to see, the parts are shaded with deeper shades of red for greater massScales.

    1 vote
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  5. Configurable launchers

    At present, if I want a 60-shot bomb launcher, I need a minimum of 121 parts -- one for the container, 60 detachers, and 60 bombs. It would be great to have a "launcher" part that takes these inputs: ammo type (bomb, subassembly, etc.), muzzle velocity, and fire rate. The ammo should be instantiated at the time of firing, to keep the part number down.

    1 vote
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  6. Rotator, piston, detacher, and pylon improvements

    Detachers, pylons, rotators and pistons with zero wobble. I.e. if I attach an external fuel tank to a shuttle using detachers or pylons, or a bomb to a detacher, the attachment should be rock solid.

    Rotators and pistons should be precisely controllable, to a fraction of a degree.

    Pistons need to be attachable at both ends using joints, so that we can use them to raise/lower things like gantries, booms, cannons, landing gear, etc.

    A ball-and-socket rotator that can be rotated in two axes -- this would be great for turrets and artillery, among other things.

    The speed of rotators…

    1 vote
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  7. Glowing paint

    It doesn't even have to be a true emissive material or have a halo, we just need the ability to set the ambient value to 1. I bet most people would absolutely love this, as it would allow creating Tron-like builds.

    1 vote
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  8. Subassemblies that retain their identity

    I.e., once a subassembly is attached to a build, it can still be treated as one part with one attachment point. For instance, if someone adds a "cockpit" subassembly to a build, it appears in a list of subassemblies that the current build uses. The user should then be able to select that entire assembly by clicking on the list, and move/rotate/delete it like a single part. This could probably most easily be done using a new attribute on the Part tag, e.g. subAssemblyName, or you could have a new tag SubAssembly that contains Parts.

    1 vote
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  9. Make mods availible for ios

    like downloading a part off vanilla simpleplanes, mod parts can be downloaded and the modders can choose ios properties (thrust, weapon, wheel or just a custom mesh) when downloaded it can be put in a mod catagory or subassembly

    9 votes
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  10. more maps

    I want more maps for subs and cars so you drive around and blow stuff up or use a sub to distroy a unsuspecting target. Thx.

    3 votes
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  11. A little plane to show damage

    A little that show damage on our plane. would be perfect with 1.7 version. the part add no color, when touch it get orange when really damage red and then black when destroy. it is like in war thunder. image of reference : search : war thunder in game, and take the second image and look at the little plane on the left.

    3 votes
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  12. Make your planes downloadable as STL

    It would be awesome if instead of buying your planes to be 3D-Printed, you could just download the STL file and print it yourself, if you have a 3D-Printer!

    3 votes
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  13. better building interface

    THIS IS AWFUL. The lock just do not go where I want it to go-the threshold of "auto snapping" is just way too big and therefore too pains taken to build something detailed because it just won't snap into the spot i left out and for 99999 in a million time go onto some other places that I need tompainstakenly find. AWFUL.
    Lower the threshold of "auto snap". Thanks.

    1 vote
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  14. Clouds

    Don't have to be realistic-white blocks without collision box will do the job nice and clean.

    2 votes
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  15. Add an option to hide the user interface on mobile devices.

    The only way to do so at the moment is to use a Bluetooth keyboard. All it needs to be is a simple button.

    0 votes
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  16. We need a copy button, rather than going through many sub assemblies to find just one of many.

    We need a copy button, rather than going through LOTS is sub assemblies gathered up, just copy and paste a piece, without going through all the hassle of sub assemblies. Simple idea, a lot just said.

    1 vote
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  17. Programmable rotators

    Just like the designer blink program in XML, I'd like to see a program for rotator movements over time when activated by something like pitch. This would be especially helpful for robot walk cycles.

    3 votes
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  18. No limits and error in crafting

    No mistakes in crafting, no collision

    1 vote
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  19. Pre built parts for planes and more tutorials for example a tutorial on sub assmblies

    So more tutorials to help you play and the pre built parts for quick building

    1 vote
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  20. Mouse controlled rotators

    A button you can hit that actvates a mode where rotators try to line up the aiming recticle where you look. This makes aiming with tanks a lot easier the turret goes where you look

    4 votes
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