Jundroo Games

  1. Infinity Engine

    An engine only in the Sandbox that never ran out of fuel. It would be EXTREMLY useful when completing large orbits.

    44 votes
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    3 comments  ·  SimpleRockets  ·  Flag idea as inappropriate…  ·  Admin →
  2. Add a 'Details' button information about each part.

    For example: once clicked an overview tab would come showing the key info on an item, such as it's mass, This would be good for the engines as it could also show the rate at which they burn fuel. i.e. Blasto 425 burns at 125 L/s @100%.

    maybe. just an idea

    43 votes
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    4 comments  ·  SimpleRockets  ·  Flag idea as inappropriate…  ·  Admin →
  3. Add "Unlock" Feature

    When you land somewhere that is not a starting location e.g. Ganymede jr or Smalleys Comet, you "unlock" the location and can start there

    43 votes
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    1 comment  ·  SimpleRockets  ·  Flag idea as inappropriate…  ·  Admin →
  4. Make it possible to individually control engines

    Make it as a % of the main thrust, or make different sliders.
    Make it possible to have engines stay at a certain % while you control others

    43 votes
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    1 comment  ·  SimpleRockets  ·  Flag idea as inappropriate…  ·  Admin →
  5. Add a button to center focus on the body you are orbiting

    Would make some zoomed in orbiting easier to see.

    42 votes
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    1 comment  ·  SimpleRockets  ·  Flag idea as inappropriate…  ·  Admin →
  6. Add more solar sistems

    Make the space exploration not only limited to our solar sistem, put more stars farther away with planets to make the game more diverse. You will need to put more warp speed so it does not take all the time needed to go to another star! It also could also be that when you arrive to another exoplanet you colonize it and can launch from it.

    40 votes
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    0 comments  ·  SimpleRockets  ·  Flag idea as inappropriate…  ·  Admin →
  7. Modding support for mobile devices?

    Android devices have an build in file browser and iOS can have that too with jailbreaking, so installing mods shouldn't be impossible.

    40 votes
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    3 comments  ·  SimpleRockets  ·  Flag idea as inappropriate…  ·  Admin →
  8. Autopilot enhance

    Allow autopilot to use RCS to match speed and velocity with your station, the catch is you have to be close enough to tap the ship in the normal view. Zooming out counts.

    39 votes
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    1 comment  ·  SimpleRockets  ·  Flag idea as inappropriate…  ·  Admin →
  9. Have the physics engine include information for after you enter a planet's sphere of influence

    Currently the line stops at the sphere of influence when encountering a planet. If the line continued to show what would happen after that point, the physics engine could be used to plan for gravity slings or less fuel needed to enter an orbit.

    34 votes
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  10. Allow user to submit challenges, like:

    Landing on other planets
    Landing rovers
    Making a return trip from the moon
    Smupiter altitude challenge
    Add comets
    Change starting position of orbiting bodies
    Add more moons
    Etc..

    Please for the sake of all man and woman kind fix the orientation.. Landing a rover on Saturn upsidedown is unnecessary!!

    Great game, thanks!!

    33 votes
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  11. research

    Make a system that you need to go to planets, then there. Do research on the ground and air to earn EXPERIENCE. With EXPERIENCE points you can buy NEW PARTS,

    32 votes
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    1 comment  ·  SimpleRockets  ·  Flag idea as inappropriate…  ·  Admin →
  12. Detached pieces persist forever.

    With the ability to play on the same save indefinitely coming up, I'd like to keep old rocket parts. Maybe space junk would even become an issue.

    32 votes
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  13. add a mission builder.

    Where you can build simple missions
    1) Pick what planet to launch from
    2) Pick what planet the player must get to
    3) Pick what to do at that planet (orbit or land)
    4) Choose how to rate performance (Time or Fuel usage)

    24 votes
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    2 comments  ·  SimpleRockets  ·  Flag idea as inappropriate…  ·  Admin →
  14. Double-tapping on another vessel to switch to it

    During docking, this would be very useful. If you double tap on another vessel within range, you should be able to switch to it.

    24 votes
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    1 comment  ·  SimpleRockets  ·  Flag idea as inappropriate…  ·  Admin →
  15. Easier docking

    when you come encounter it you can click "automatically dock"

    20 votes
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  16. Suggestions for SR2: 1: the abillity to use multiple command pods in rocket design 2: more realistic re-entry challenge

    1: use multiple command pods in rocket design
    2: more re-entry challenge
    3: on-surface base components
    4: floating components
    5: chance for a mechanical (possibly repairable) breakdown, costing time to fix

    thank you :)

    20 votes
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  17. Set input keys on keyboard

    I think that will be good, if there will be individual keys for expanding and folding parachutes because detaching them means that they couldn't be use again so players will need to increase weight of rocket by adding other parachutes, landing legs etc.

    19 votes
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  18. Realism

    You guys should add ai to the game so you won't be the only person in space what I mean by ai is ai on earth or ai on space stations another realism effect that I would love is that you add backdrop on earth like cities and a crowd cheering you at the launch spot or radio chatter as these effects would make the game much more realistic and believe it or not much better simple rockets 1 didnt even have a launch station so it makes no sense where the rocket came from all I'm asking for is…

    19 votes
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  19. Create your own brand(eg: 'yourbrandname' booster, engines etc) moddable

    Design your rocket part and apply simple rocket settings. And can share that on the simple rocket website. Hope you understand this.

    18 votes
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  20. 18 votes
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