Jundroo Games
259 results found
-
We need to simple interface
Do you know a space rocket game 'space agency'? In that game user can change the control by touching the ship.
But,in simple rocket,user should back to the menu difficultly when change the control to other ship. I hope you add this action in game
P.s I'm korean,so I am poor at English9 votes -
More objects to visit in our solar system
Pluto
Ceres
Sedna
Eris
More moons9 votes -
Rings with procedurally generated fragments in them!!
Soooooooooo many games have planets with rings, but they're just bland 2d textures, KSP included! Only one game I know has ring fragments in them, and that's Elite Dangerous. If you can manage to make planets with rings have fragments in them, HOLY HELL. It would add a whole new level to exploring Saturn and other gas giants. YEEEEEEE!!!
9 votes -
Add part that you can add to your ship that would auto dock with a selected ship entity with a docking plug/port.
Docking as a newer player in orbit is almost impossible without hours of trial and error. There needs To be a piece that you can add to your ship that would allow for auto docking with a selected entity.
9 votes -
Folders for the saved ships in the ship creator
We all have tons of saved ships in the creative menu, and it can get quite messy. Adding customisable and renameable folders (e.g. landers, satellite) would make it much easier
8 votes -
Space planes option of build
Like KSP where you can make Rocketships and space planes
8 votes -
Allow attaching of docking ports in editor
We should be able to attach docking ports together. That way we would be able to make Apollo style smoon landings
8 votes -
people
Also you should mPeople should be able to come out of the ship and build stuff like a base and ships, and they could start sivilizations, that would make this the best game ever.
8 votes -
have detailed ship statistics
Examples: fuel used (fuel and RCS), fuel capacities at initial launch, time at initial launch (with year:day:hour:min:sec format), time in service, distance traveled, weight, number of landings, number of dockings, number of parachute deployments, number of landing gear deployments, number of wheel activations, amount of fuel refueled/defueled, maximum velocity, average velocity, body launched from, farthest distance from body launched from, number of detaches, maximum stress, maximum g-force, number of orbits achieved, distance traveled with wheels, distance traveled with parachutes deployed, total burn time (for each stage and each engine type), etc.
5 votes -
Make control boxes
Make a control box like on KSP. This is where you don't need a command Mosel or people on your ship. You can put them on more than one thing on your ship. Like let's say I'm going to the moon and I get into a nice orbit around it, on my rocket I have a satellite and a moon lander, first I release the sat. And let it orbit, then I take my lander to the moon and land it. The thing is I can still control both. It won't disappear like it does now. But I think this…
6 votes -
A free modding app for simple rockets on iOS devices like iPads
I have the game on my iPad and really want to mod it so a mod app or even a mod section in the menu would really advance gameplay, but mods are a good step to making the game even more awesome. Thanks if you support this idea.
7 votes -
To Add Comunication Devices (Space to Earth)
In example: Satellite dishes, antennas (consumes power) to send a signal to Smearth for getting some "Research Points".
7 votes -
Add fire to the new SimpleRockets
Add fire to simple rockets, like during a rough landing or crash instead of explosions. Have the fire damage the parts so they either break off or don't function very well or explode
7 votes -
Add Ability to Build Outposts on different moons, planets ect
Would allow users to colonize planets and build outposts. This would work hand in hand with a cargo bay.
7 votes -
Everything everyone wants
Ok a few things that needed to be added that everyone wants. Now i know that not everyone will agree but this is what i agree with.
A better sharing system, So if this is launching on steam, then steam workshop
Custom skin creation, so a self built skin creator
something different than thrusters, aka propellers, wheels, jets, ect
weapons of some sort, like homing missiles so we can practice dodging or machine guns, ect
a campaign and sandbox mode, Campaign can have a certain ammount of money for a certain mission
Then sandbox could be unlimited money with cheats…
7 votes -
Make it so you can go EVA and place flags and walk around!
Make it so you can go EVA and place flags and walk around!
7 votes -
Stability Augmentation System (SAS) and Reaction Wheels and maneuver nodes
Remember: Reaction Wheels are different from RCS. Reaction wheels are the things that use electricity instead of Monopropellant, and SAS works with the reaction wheels. The maneuver nodes are very useful for interplanetary missions or rendezvous, like planning orbital burns. Patched Conics are welcome!
7 votes -
Suggestions for SR2
- Re-Entry effects that occur when entering an atmosphere at high speeds.
- Tidal locking "Could be toggled by the user"
- Asteroids "would spawn at random around the Sol in between Smars and Smupiter, no gravity/can be moved"
- Grapple part "can be used to grapple onto an Asteroid or Smalley"
- Multiple Space Capsules "allowing for multiple ships to be made in one build.
7 votes -
improve UI scaling
Use DPI relative sizes so that buttons are not so tiny on high DPI screens, such as 2013 nexus 7. On the n7 there is tons of blank space surrounding very small buttons... Use some of it to make the buttons easier to hit. Otherwise/despite this small flaw, awesome.
4 votes -
Hydraulics or motors
So instead of adding tons of updates why not just add a hydraulic so u can extend or pull things closer and rotater so u can rotate things and a slider so u can move things up and down or side to side so all of this would all us to build anything we need
4 votes
- Don't see your idea?