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Jundroo Games

259 results found

  1. Space Plane

    I would like the new simplerockets game to have spaceplanes and measurable center of mass. I would also like struts, mobile support (just like this one), and Eva reports. Thanks!

    6 votes
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  2. Airbags and cables

    Pathdinder, Spirit and Opportunity style air bags for landing. Also, Curiosity style cables.

    6 votes
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  3. Simple planes meets simple rockets at 60,000ft!

    Simple planes has no ceiling.. This is where simple rockets could continue. I imagine a campaign that would involve delivering a package to Mars..... designing road transportation that would launch an aircraft that would carry a rocket to 40,000ft then would launch to Mars... ... Upon reaching Mars it would release a plane which would respond to the Martian weather and gravity to deliver the package to Mars 101 airstrip. Different conditions for each planet and moon. There is a clear continuation to the ceiling on simple planes and I feel simple rockets would fit in nicely. This could be…

    6 votes
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  4. more planets and galaxys

    you can visit other worlds such as exoplanets that some may habbor life and land on them(the gas giants no) travel interstellar space,visit galaxys and watch them collide over time!

    6 votes
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  5. Make it a variation of KSP

    I think these should be added to SR2.0.

    1. Melvin and Kelvin the Astronauts (the dummies from Dummy Defense) They would have health bars in the mission, and they could die if ever something bad happens.

    2. Large Landing Legs, cause why not? SpaceX mate!

    3. Reentry. Would love to see a spectacular firework display as well.

    4. Multiple Command Pods. This would be very useful for reusable rockets.

    5. Gimbal Locks. So RCS isnt too costly. However, it will be powered by batteries.

    6. Basically everything from SR1 and SP. Would like to build a Pegasus launch vehicle someday.

    6 votes
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  6. Have an Auto Pilot feature.

    Landing is very hard at times. If you had an auto pilot feature it would make the game much more user friendly. You wouldn't have to be super skilled to play. That way everyone could play and still have fun.

    6 votes
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  7. Docking autopilot

    We need a career mode like the one in ksp, the ability to collect science to research parts, a much bigger variety of parts, reentry heating, the ability to have more than 1 capsule on a rocket day/night cycles on planets and in orbits and persistent debris We also need a docking autopilot or assist for docking and manuever nodes

    6 votes
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  8. Relay and Control Communication System

    Probes have limited attitude and thrust control if they are not linked back to Earth or a control point via a relay antenna.

    6 votes
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  9. Автопилот ограниченого радиуса действия.

    Автопилот будит работать в поле действия спутника связи.
    Например запустил спутник связи с супер антенной разместил примерно на ровном расстоянии от земли и конца магнитного поля .Взлетаешь на рокете и она в зоне действия спутника врубаешь авто пилот и ракета выравнивает орбиту ракеты . Ещё пример взлетаешь на рокете врубаешь автопилот и он настраивает орбиту для стыковки с другой ракетой . автопилот будит небольшим модулем в рокете

    6 votes
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  10. Space shuttles

    Maybe add space shuttle missions and parts and a runway for landings from reentry

    6 votes
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  11. Manned Spaceflight, perhaps using the dummies from SimplePhysics or Dummy Defense as the astronauts?

    As Felipe Falange from Squad once said, "Kerbals make KSP more than just a game about spaceships." Right now, SR is just a game about spaceships.

    So we need some astronauts to make us care more about rockets. Right now, SR is not very emotionally investing. Having astronauts in the command pod would make me care a lot more about playing the game, and would really improve the whole experience.

    5 votes
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  12. Ability to see planets from orbit/space/flight

    One of the things that makes the game visually boring and landing difficult is the lack of any way of seeing the planet you're orbiting from space. It would be nice to see the curving horizons from space, gradually taking up less and less space and being more curved as you go further and further away from the planet. As you approach the surface, the horizon could become a sort of distant mountains view, and the parralax between two or more layers could help guide the viewer to know how close they are to land.

    5 votes
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  13. make parts discoverable in a campaign mode.

    it would make more of a sense of accomplishment, rather than like sr 1, where all the parts are given to you.

    5 votes
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  14. In simple rockets can we have the ability to see the inside of our creations because that would be cool!

    In the next update please can we have the ability to see the inside of our creation and please add more station parts and satellite parts too please add these!

    5 votes
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  15. Have a career mode like the one in kerbal space program, a tech tree and equipment that you can use to collect science and reentry heating

    We need a career mode like the one in ksp, the ability to collect science to research parts, a much bigger variety of parts, reentry heating, the ability to have more than 1 capsule on a rocket day/night cycles on planets and in orbits and persistent debris

    5 votes
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  16. Different Systems

    There should be an option for different systems when starting a sandbox. Smolar, solar, alpha centuri and made up systems should be options.
    On another thought there could be multiple systems on the same map and you can travel between them.

    5 votes
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  17. Launch Stations

    Multiple launch areas other than just the north pole.
    Also as well as being able to launch in the surface you should be able to start mid-air or in orbit.
    For fun, of course - not for cheating.

    5 votes
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  18. Oh my gosh you should make sr2 like herbal space program if you can just would like if 3d thx and for orbit

    Orbit and 3D
    multiple landing areas and launch pads
    Space shuttle parts
    Headquarters
    Taxi runway
    Solid and liquid fuel rocket engines

    5 votes
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  19. Super Parts

    1. Nuclear Reactor. A Nuclear Reactor would function like a Battery Compartment or Super Capacitor but be SUPER heavy (despite being the size of the Sloshy T 1500) never need Recharging and Recharge Battery Compartments and Super Capacitors.

    2. Plazma Drive (misspelling on purpose). Plazma Drive would be a ridiculously heavy and powerful Engine consuming Fuel and/or Power at equally ridiculous rates. It would not be compatible with a Nuclear Reactor. (perhaps because of instability over 60% output?) I have a name in mind for it; Thunderstorm 6000. It's description; Experimental high output Engine. Details Top Secret.

    3. Super Huge Fuel Tank. A…

    3 votes
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  20. Keep orbial lines visible (map view)

    Keep orbial lines visible (map view), instead of completely fading them out when you zoom in (closer). Keeping them would make accurate orbital transfers far easier.

    3 votes
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