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Jundroo Games

259 results found

  1. Realistic look and physics

    I think it would be great if the game had realistic looking engine plumes and modeled fuel momentum, as well as have multiple types of fuel, engine spooling time, and changing specific impulse for atmo v vacu.

    4 votes
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  2. Realistic aerodynamics in atmosphere, with mach compression effects, transonic effects..

    KSP had FAR, a mod which gave me more than 700 hours of fun doing realistic aerodynamic planes, SSTOs, and rockets. It would be really awesome to have a similar realistic aero system in SR2 so we can re create and fly an SR-71 or some hypersonic SSTO with proper realistic flying characteristics.

    4 votes
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  3. Better/Customizable hotkeys and mod support for PC version

    This game runs really well on budget PCs which do not have the horsepower to run KSP. Seems like a great market to capture.

    2 votes
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  4. "Persistent" Controls

    When I have my finger on (say for example) the throttle, if I happen to move it a few pixels too far in the wrong direction, I'm suddenly doing something else like panning the view. A touch that starts for throttle should stay on the throttle (tracking the y axis).

    2 votes
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  5. landscape view

    Landscape view for tablets and PC.

    2 votes
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  6. Change 'Detacher' to 'Decoupler', there's no such thing as deatchers.

    Title says it all. If we're making a rocket physics engine let's get the terminology right. :)

    2 votes
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  7. Stabilizers

    With bigger ships, it helps to control it. Makes it easier to turn without it breaking apart

    2 votes
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  8. Fix the lag around the sun.

    The first time I reached the sun it said -0m but never actually loaded it, second time I got there It loaded with some lag, but did manage to crash land.

    2 votes
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  9. Phase option to allow auto adjust current running rocket

    Have an option that can be set on a phase level to have it auto adjust all rockets currently running to run out of fuel at the same time.

    2 votes
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  10. have option to have apoapsis and periapses data ON by default

    i ALWAYS want to see the data for apoapsis and periapsis but it takes me precious moments to turn them on. would be nice to have them on by default. thanks!

    2 votes
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  11. Adding a map or similar would be good.

    I often play this with my daughter, she likes to try on her own, is there a map on the game or could one be added?

    2 votes
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  12. Add an icons only option to the ship build screen

    Since SR is only used in portrait, the names of the build items take up half the screen. After you've played a few times, the icons are all that's needed to identify the items. It would alleviate having to move the ship around as much while in the build stage.

    2 votes
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  13. Shortcut Keys

    Between Ship View and Map View (PC).

    2 votes
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  14. Add the ability to record control inputs as breadcrumbs for playback, iterative trajectory improvement, and ghost racing

    First off, way awesome game!! And very awesome of Andrew to be so involved in the community of enthusiastic users. Thanks!!! Now on to my idea: simple concept of recording a mission by saving the history of all control inputs as "bread crumbs". If a user wanted to improve upon a prior flight path, they could start by playing back the breadcrumb file, then at some point touch the controls to start flying manually again. Thus you could keep tweaking and optimizing your flight trajectory without having to start from scratch every time. Also, you could use this to implement…

    2 votes
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  15. Stylus control

    For those of us who like to use a stylus, it would be great to be able to activate the apoapsis/periapsis/encounter buttons using the device’s stylus (not just with the touch-screen) E.G. with the Galaxy Notes.
    Would also be good to zoom using the stylus (like google maps: click, release, then drag)

    2 votes
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  16. x10 stability

    Apply full physics processing at x10 when element count is less than a certain level, say 10 elements, so there is no instability for smaller ships while still running at 10x speed. Larger ships tend not to be unstable anyway, so those the existing short-cuts (whatever they are) can still be applied.

    2 votes
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  17. Thrust vector control

    Is it possible to give the PID feedback variables so we can configure how the ('gimbals' for the) engines respond? This could help with stability and flyability. I'm guessing offering those controls is not as easy as it sounds.

    2 votes
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  18. bottons for centering screen (map view)

    Add some buttons to center the screen on the craft on the craft, or the craft's apoapsis/periapsis, regardless of the zoom setting. This would be really good for accurate orbital transfers.

    2 votes
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  19. 2 votes
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  20. 2 votes
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