add an automated flight planner
So you can just tell the game what to do, such as:
1) Increase throttle to 100%
1) Activate launch stage
2) Fly for 20 seconds
3) Activate next stage
4) Turn to 45 degrees
5) Fly for 10 seconds
This would be fantastic. I can see the macros getting quite sophisticated.
This would be especially cool if, for unmanned probes, commands couldn't be given in real time, but were delayed based on distance from nearest manned spacecraft.
Ian Clarke commented
Perhaps embed a lightweight scripting language like http://www.squirrel-lang.org/ or Lua?
Mars and Neptune commented
This would make flying rockets sooooo much easier
If there was a computer module that you had to add on to have autopilot would make it way less over powered. launching a satellite would be faster, a press play and wait for control of the satellite
Also manual override would be required in emergency situations
Sometimes having an encounter with another planet can be difficult so i suggest you to put a trajectory editor, i know it's not easy for you but it would help the game so much.
Also i suggest you to create other solar systems that we can reach by interplanetary travel and a faster time warp.
jason wall commented
make sure it is available for android please
jason wall commented
add a truss that can extend and contract and auto pilot for docking
;Simple Rockets Macro - filename: experiment1.srm
;This is a simple macro to launch a rocket and deploy a parachute
Load rocket29a ;if Load is not present, just attempt
; to run the macro on current rocket
Rotate -30 ;30 degrees counter-clockwise
Countdown 10 ;display countdown from 10 to 0
Stage ;same as pushing Stage button
Wait Fuel 0 ;wait at this point until fuell is out
Wait Altitude 300
Wait Velocity 0
Wait Time 3000 ;wait 30 seconds after it lands
Elliot Huffman commented
This would be awesome. Fully automated ships. (autopilot)
I'd like to have the ability to program the rocket to automatically activate a stage when a criteria is matched (and the stage is armed). Like, activate an engine, turn the rocket, upon reaching a height. This might not be a thing for some people, but it allows more precision, and it's also how it's done in real life.
Aditya Arora commented
You can set it like,your orbiting the sun so you can program it to stop warping 10 seconds before apoapsis or close approach
Add Auto pilot that creates approch to planets for you. For example to get you into smoons SOI for non advanced users and leisure play
I like this!
Alternatively to time (fly for 20 seconds) use altitudes (At 15000m turn +35 degrees)
the ability to switch on a predicted track with a setting for the vector and time boosted, so for example you give it a direction, velocity and a number of seconds and it plots a dotted line to show you where that maneuver would end up... the option to use this in pause mode would make it more effective