add an automated flight planner
So you can just tell the game what to do, such as:
1) Increase throttle to 100%
1) Activate launch stage
2) Fly for 20 seconds
3) Activate next stage
4) Turn to 45 degrees
5) Fly for 10 seconds
etc
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Anonymous commented
This would be fantastic. I can see the macros getting quite sophisticated.
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Anonymous commented
This would be especially cool if, for unmanned probes, commands couldn't be given in real time, but were delayed based on distance from nearest manned spacecraft.
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Ian Clarke commented
Perhaps embed a lightweight scripting language like http://www.squirrel-lang.org/ or Lua?
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Mars and Neptune commented
This would make flying rockets sooooo much easier
If there was a computer module that you had to add on to have autopilot would make it way less over powered. launching a satellite would be faster, a press play and wait for control of the satellite
Also manual override would be required in emergency situations
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Sand commented
Sometimes having an encounter with another planet can be difficult so i suggest you to put a trajectory editor, i know it's not easy for you but it would help the game so much.
Also i suggest you to create other solar systems that we can reach by interplanetary travel and a faster time warp. -
jason wall commented
make sure it is available for android please
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jason wall commented
add a truss that can extend and contract and auto pilot for docking
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Anonymous commented
pseudo-code example
;Simple Rockets Macro - filename: experiment1.srm
;This is a simple macro to launch a rocket and deploy a parachute
Load rocket29a ;if Load is not present, just attempt
; to run the macro on current rocket
Rotate -30 ;30 degrees counter-clockwise
Countdown 10 ;display countdown from 10 to 0
Throttle 100
Stage ;same as pushing Stage button
Wait Fuel 0 ;wait at this point until fuell is out
Throttle 0
Stage ;detacher
Wait Altitude 300
Stage ;parachute
Wait Velocity 0
Wait Time 3000 ;wait 30 seconds after it lands
Destroy -
Elliot Huffman commented
This would be awesome. Fully automated ships. (autopilot)
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Anonymous commented
I'd like to have the ability to program the rocket to automatically activate a stage when a criteria is matched (and the stage is armed). Like, activate an engine, turn the rocket, upon reaching a height. This might not be a thing for some people, but it allows more precision, and it's also how it's done in real life.
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Aditya Arora commented
You can set it like,your orbiting the sun so you can program it to stop warping 10 seconds before apoapsis or close approach
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Anonymous commented
Add Auto pilot that creates approch to planets for you. For example to get you into smoons SOI for non advanced users and leisure play
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Anonymous commented
I like this!
Bump! -
Anonymous commented
Alternatively to time (fly for 20 seconds) use altitudes (At 15000m turn +35 degrees)
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Anonymous commented
the ability to switch on a predicted track with a setting for the vector and time boosted, so for example you give it a direction, velocity and a number of seconds and it plots a dotted line to show you where that maneuver would end up... the option to use this in pause mode would make it more effective