Jundroo Games
338 results found
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an emergency stage
Something like the one in KSP
You know when something goes wrong
You want your crew to be alright and not explode
So add an emergency stage and an emergency button1 vote -
Unlisted Forum Posts
Hello, Nm here,
I have had an idea for a while now, we should be able to have unlisted Forum posts, because that would come in handy for the Simplerockets Interplanetary Council and others companies as well. Please vote your support.
Thanks, Nm
20 votes -
reallistic damage
For example, if you collide a space module (spacecraft) with another space module (spacecraft), it will be dented, grated and these damages will cause the speed and direction parameters to be affected (with the damage, the spacecraft or space module starts to rotate or cause more friction than normal)
67 votes -
CERTAIN SR2 MULTIPLAYER
It is concrete multiplayer description for SR2, then, sadly, wasn’t described by others yet.
What should it be? In-game (not mode, because many players don’t check site and also IOS can’t have mods) cross-platform multiplayer with official and custom servers. For multiplayer we also need to add in-game mod list where you can switch on and off mods then you already have and of course button then would sent you to site like at SP. Also in this multiplayer you can only move - no building online (well, you wouldn’t leave server while building or changing spacecraft, but other players…3 votes -
Side boosters
Side boosters like SpaceX dragon capsule. It can be helpful for landing on Mars or moons. And it should have powers like Real life, these engines should be able to be attached in side of command pods. or capsule. Example: when you land on Mars, it has thin atmosphere, so landing on it, it would be impossible with small engine with weaker thrust. So We need those engines. Small and strong. And I need it because of landing a rover. Like Curiosity landing.
- Venus
36 votes -
Online universes where everyone can build
You can create a smolar system that is shared publicly of with specific people so that they can interact with the same smolar system! This could go great with the planet building thing to have a shared universe for friendly teamwork or war between planets
6 votes -
A Robotic Arm
Could you add a robotic arm like the Canadarm? It could be handy for picking up things, hanging on to other shuttles, and repairing satellites.
8 votes -
German GUI Translation
I could translate the GUI of Simple Rockets2 into German, of course for free :) It would please me to contribute something to the game. Just write an email if you are interested.
3 votes -
Asteroid Sampling/Grabbing Instruments
Since KSP is my favourite game, I'd think Asteroid Sampling/Grabbing Instruments would be a good idea as seen here: https://imgur.com/a/efawlvO (If the link isn't censored.)
3 votes -
Add a little personality and life
SR2 gameplay and graphics are already pretty impressive, but there's currently nothing in the game that gives it any character or personality. It feels very... generic.
It would be great to see some things that add some life and unique personality to the game (like the Kerbals and Kerbal culture do in KSP, though obviously you should do something original). You don't have to go overboard with it, just something to give the game a little flavor and character.
3 votes -
Easy rendezvous (like a set target and suggested bur kind of thing)
In the map, allow us to select a target like a station or the smoon and the game will give ou a direction to burn in to encounter the target.
6 votes -
SR2 for Android
Everyone's we want simplerockets 2 for Android IOS and other mobiles
2 votes -
A cargo bay tool
You could make à fuselage block empty and adjust the thickness of the walls and chose where the opening Will be
22 votes -
Realistic Wheel/Tire Damage
I believe that adding realistic physics for wheel/tire damage would be a great addition to SR2. For example, after being used for a long time especially on terrain that the wheel-type isn't designed for, or if the tire gets punctured, the tire could deflate. Or possibly the wheel could pop of from spinning for long amounts of time. I would really appreciate it if this idea were considered as I have always been obsessed with the numerous possibilities but limited physics of the resizable wheel in SP.
1 vote -
Switchable Command Modules
I think it would be valuable to have switchable command modules in one craft. For example, in the Apollo XIII mission, they were able to switch control between the lunar module and the command module.
0 votes -
Engine Antimatter and Fuel Antimatter
What is antimatter? Antimatéria is an inverted atom!! Instead the electrons make orbits in the mulecula, Antimatter has the electrons in the nucleus and the protons are in orbit ... A common atom has the nucleus that has a positive charge and the electrons have a negative charge. The antimatter has the negative charge nucleus and the protons have a positive charge. When Antimatter collides with the atom, it creates an EXTREME blast. Super explosion ... Able to create GAMA RAYS. The antimatter motor is able to reach half the speed of light. 150.000.000m/s. So we would have Hyper Power…
1 vote -
Recovery
It would be quite great to be able to go back in time to a separation and control the other module. This way recovery missions would be possible.
1 vote -
Interactive interiors
For a game of this kind tripulated missions and science should be keys.
I think it would add quite a lot to the gameplay to make cockpit and habitable modules with interactive interiors, so you can move around, go to the pilot sit and have all the controls, screens with info... or go to a lab, go to a bed, pick objects and interact with them (use a microscope, a material analicer, move resources for ISS like storage...)
If you go crazy you could even add VR(?)
3 votes -
1 vote
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Auto landing boosters
Add a system thing that can auto land your boosters when u detach them
3 votes
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