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  1. Pre-built crafts for challenging flight-focused missions

    For those who can't build or just want to fly without worrying about building sometimes, specific missions would add some great objectives that a lot of open-ended sandbox games lack. I'm thinking rescue missions, docking missions, fuel efficiency challenges, this kind of thing. I look forward to building crafts, don't get me wrong, but I think having missions outside of a standard 'career' mode would set it apart from the likes of KSP.

    5 votes
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  2. A fully featured UI.

    A readout for engine temps, craft temps (for reentry and lift off) thrust levels, cabin O2 levels if that's a factor, etc. I think it would be helpful and if people don't want it, just put an option to have a minimalistic HUD.

    5 votes
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  3. User created objects to explore

    Allow users to create objects (Space station, asteroid, ...) which players have to detect (with a radar).
    These objects would display a text when the player is close enough, or when he docks to it. When creating these objects, we could specify at which range players can detect it.

    This would make exploration much more fun.

    5 votes
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  4. Be able to have multiple ships loaded

    It's be awesome to say, launch a space station, get it to orbit, and still be able to launch other ships to perform docking manoeuvres and stuff. We could deload some or switch which one we're controlling at any time with a menu then.

    5 votes
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  5. Add an option for solar flares.

    Add and option in settings from solar flares. This would make systems on the ship inoperable for a certain period of time, or until you fixed them.

    5 votes
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  6. Rover Tread Marks

    Upon a rover landing on an a planet such as the Smoon in SR1, When maneuvering a vehicle on the surface the rover would leave behind tread-marks. This could also be seen under a lander in a planet from the landing legs. Considering the current progress with SR2 this would most likely be a late development addition.

    5 votes
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  7. Randomly generated endless campaign

    Realistic commissions that space agencies do. This would be similar to for example, Truck Simulators. Say there's 5 slots. Each has a randomly generated task like "retrieve rocks from [planet] for Droo University" or "get into orbit around [planet] and take pictures for Gobble Maps" or "deliver [amount]kl of fuel to [planet] for SNASA" maybe some unique new missions like "the Hubba telescope is broken, build a new one" and you'd have to build a replacement satellite with antennas, cameras, and a telescope. Maybe a few joke missions like "The Edison Motor Company would like to launch their car into…

    5 votes
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  8. Building area for in space

    Part that could be used to build ships/parts while in space, would use resources, steel etc... If possible characters? Humans, Aliens, something like in KSP. With different abilities.

    4 votes
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  9. Add tilt control for RCS during docking

    Aligning for docking will be difficult on mobile. Have it so you tilt your device on all three axis, and the spacecraft RCS maneuvers in the same direction. Combined with stability control (like SAS on KSP, or the SimpleRockets navball), this could make docking decent on mobile. This idea may not work great in practice, but it sounds good in theory.

    4 votes
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  10. Add RTG's, or Radio Thermal Generators: But make them interesting....

    Stolen directly from KSP, yet none the less- a needed element to the game (if electricity is involved).
    The RTG would constantly produce power, albeit at a rather slow rate. Eventually, as with all radioactive utilitys, it would wear past its usefulness and become a threat to the space craft its self- leaking or something of the like. Even if this is not realistic, it would add flair to an otherwise monotone utility....

    4 votes
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  11. Nuclear Warheads

    This is just assuming you’ll be adding weapons in general, but since we’re going to space in this game, I think it’s fair adding a nuclear warhead.

    4 votes
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  12. 4 votes
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  13. Liquid seas on planets. Splash down. Aim for recovery ship.

    I enjoy attempting to land close to a target. Water landings would be cool, deploy floats and or landing gear.

    4 votes
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  14. Full iPhone X support

    I support you add proper iPhone X support to take advantage of its oddly shaped screen. Or at least fill up its screen.

    4 votes
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  15. Add Habitation and Living Modules.

    Basically things like Greenhouses, and Habitation Modules. Things like a small torus for habitation, and parts for orbital stations?

    4 votes
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  16. Create a new view option = Anchored / Subject View

    It would work like this: The Anchored View is chosen in set up... for example, a docking port or a launching pad. The camera would always be pointed at the anchored point. The Subject View is chosen as well, for example, a rocket (or possibly and orbiting body) the camera aligns subject view over anchored view. The camera would move with the subject while constantly keeping the anchored view in the background. So, there would always be 3 points along a straight line:
    1 - the anchored view
    2 - the subject view
    3 - where the camera is actually…

    4 votes
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  17. To add this to the test flight program

    Add this to apples test flight program as a sorta free demo and so players can actually get to play early. Cause I’m sure other people would love the idea of early access please consider this

    4 votes
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  18. engines

    could you add more engines toSR2?

    4 votes
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  19. Re-entry physics

    Please add re-entry physics(flames&spacepod’s bottom facing ground). It would be much fun to play with it instead of just making pod fall ground

    4 votes
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  20. Add landing gear

    Please add landing gear to SR2 so that we can make replicas of the space shuttles and Buran.

    4 votes
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