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Jundroo Games

1652 results found

  1. Vibrate the device when a piece come off/explosions/crash/landing

    For example, if I'm flying too fast and the wings breaks, I want my phone to go like brrrrrrrrrrrr and bbrrr brrrrrr brrrrr on when the cockpit ground! Every pieces who will be detached of the structure will make it vibrate once then won't affect the vibration afterwards. So if there is a contact, with a structure attached to the cockpit, it will vibrate. If the tail come off and crash on the ground and spin, it would only vibrate once, because it has been detached. If I crash in the water, it will vibrate hardly then stop. If I…

    27 votes
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  2. crankshaft

    Make a crankshaft like round building block that will not interact with other blocks unless specified by the builder. Building block found be cylindrical in that and could be turned by the motor in the last update. And I believe the motor should have unlimited rotational ability so you can use it as a larger propeller design or make helicopters that have spinning blades that can lift the build object.

    1 vote
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  3. Mobile updates

    It makes me sad to see every major game have pc edition advanced long before mobile when I realize I don't have enough money for a PC so I suggest making them a little more equal.

    6 votes
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  4. BODY LIFT

    Body lift so you don't have to wrap the plane in wings for it to look like the real version.

    1 vote
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  5. Transport Missions

    Transport missons would mean that you need to incorporate a unique object or VIP (using the Dummy) into your plane and successfully take off from one runway and bring it to another. In the different levels of the challenge depending on the difficulty you may have to transport a combination of a large, small, heavy, wide objects or crates. Some ideas are a very heavy, bulky and delicate atomic bomb, very heavy but small boxes of unknown origin, a large, light and flat object, to make aerodynamics difficult. The transportation could be over a very very long distance (provided that…

    6 votes
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  6. Analog throttle

    Currently, it appears to treat the throttle as 'above middle, increase throttle, below middle, decrease throttle', which is great for gamepads, but doesn't work very well for actual analog throttles, which don't return to middle. It'd be great if we had the ability to do real analog throttle, where the position of the physical analog throttle sets the throttle level of the aircraft.

    11 votes
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  7. Bonus for Number of Downloads

    While there is a bonus for rates (which I love) There should also be a reward for having a plane with a lot of downloads. For example, I recently published a design that has over 750 downloads so after a period of time, or on a continual basis, points would be added to my account, they same way they are for rates. Because a 1:1 download might seem like lot, it could be 1:5 or something like that, whatever you think is best to maintain the authenticity of the ranking system. Thanks

    2 votes
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  8. 25 votes
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  9. Use accelerometer to control aircraft

    Rather than using the D-pad controls which restrict you to holding your devise in a specific way, have rolling and pulling up/down be accelerometer dependent and throttle just being a linear slider.

    6 votes
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  10. Add Variable pieces

    Parts that can change the way they are placed like there would be variable parts 1,2,3 and 4 with there own respective 1 and 2 and if you where making bomb bay doors for example you could hit variable 1 to close and variable 2 to open.

    3 votes
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  11. Generated Terrain

    This would probably be far in the future and take a long time to make but it would be nice if you could choose to be in an endless world that follows a terrain generation code. There should probably be runways every once in a while though too.

    5 votes
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  12. Private links for planes.

    an option to upload a plane as private (can only be accessed by a link or through the profile) to allow sharing a plane to friends or other devices without someone else downloading it, finishing the design, sharing it and getting all the credit while you get bad votes because it doesn't work.

    3 votes
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  13. Add a stall warning

    So you can appreciate the quality of your plane better

    12 votes
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  14. Would be great to see pusher propellers in the game! also a little more hints/tips on COG and COL would be nice

    The places to put your propellers or jets are pretty descisive based on your CoG and CoL but making the propellers available in a pusher coniguration would open some more oppertunities on smaller lighter planes. Just an idea....:P

    2 votes
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  15. Please clean up the text in the wiki index.

    It has issues with subject-verb agreement ("Your plane pitch up"), run on sentences ("Time to slap on those wings and control surfaces Just drag them on."), using the wrong word entirely ("gaining or loosing altitude", "the closest to the COM the bigger"), and assorted other things.

    3 votes
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  16. Adjustable Weighted blocks for balancing.

    Blocks you can add with a slider that can become much heavier than regular blocks. This could be useful for balancing out the aircraft to get the best center of gravity.

    2 votes
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  17. Trackir support--the most important peripheral after a joystick!

    This allows you to look around naturally. It's a key peripheral for simulators.

    1 vote
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  18. Allow you to chose which way thrust does.

    I want to make a drone with propellers instead of jets. Drone propellers go on the back

    3 votes
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  19. Add Trim settings for aircraft

    They should be saved with each airplane, so when you re-load it later, it remembers what trim setting you had set.

    103 votes
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  20. Virtual Reality (VR) Support

    I think adding virtual reality support would be a real boon to the immersion and playability of your game. RefugioFlightVR works great with a controller + google cardboard. TrinusGyre is another option so that people with Android phones can even use the device+google cardboard to get occulus rift-like VR gaming with their phone and pc.

    1 vote
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