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Jundroo Games

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  1. New parts

    Hello people that are reading this
    (Hopefully devs)
    These are things I think you should add

    Flares
    Flares would be used if the players plane is not very manuveral so missiles won't hit the player and it's just nearly impossible to attack convoys or fleets, and would be used as decoration
    Laser gided bomb
    Now this one is a bit out there but it will be like a Normal dummy bomb but would need a laser somewhere on the aircraft The player would tap on a target (In range) and would be like a missile but would could be shoot…

    7 votes
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  2. Add ground to air weapons

    Add this so that boats and cars can attack aircrafts

    3 votes
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  3. make it possible to change buoyancy of parts in flight mode

    Controllable buoyancy would allow building submarines and would make building ships much easier. Why not make this game SimpleSubmarines too?

    3 votes
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  4. I'd be cool if you spawn buggy at your crash site if you crashed and you could get into it and drive away.

    Let's say you crashed and your pretty much stuck there until you redrawn. So I think you should add a thing where you can get out of the cockpit and spawn a dune buggy to drive you to the airport or something like that.

    4 votes
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  5. Tilt able gadgets, engines...

    This would pretty much make my life so much easier. Angling shocks would simplify my suspension ideas. Angling engines would open up a new universe of creations, and angling rotators would revolutionize even more ideas!

    1 vote
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  6. Diversify challenge tag

    Add a new tag called 'Challenge Entry'. this will help users who just want to see creations.

    Another called Active Challenges, this will allow players to easily find new and ongoing challenges.

    Finallt Closed/expired challenges. This is is so one does ot have to search through these

    3 votes
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  7. 3 votes
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  8. Lift Parachutes.

    Parachutes that generate a little lift. Those long rectangular chutes. So we can make chute light props.

    1 vote
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  9. a Short list of things we need in SP

    Torque
    Shockwave physics


    please make the minigun SFX sound more like a brrrrrrrrrt, and less like a trrrrrrrrrrrt , we would be pleased... a-10 would be pleased

    idea from Cedy117 "when your plane gets destroyed it should say rip"

    16 votes
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  10. "Cut" option for fuselage blocks

    When two fuselage blocks overlap, there should be a "cut" option, that allows us to remove one fuselage block, and leave a hole in shape of it in the other one. Useful for making hollow fuselages, windows, concave shapes etc.

    244 votes
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  11. Toggle - works as the activation group only activated directly by clicking on it.

    To him, you can bind any object to activate .If it can help to create a more realistic cockpit and play will be much more interesting.

    19 votes
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  12. A special rotator similar to wheels

    A rotator that:
    1. Rotates infinitely as long as input is given
    2. Speed is dependant on the input intensity
    3. Will stop moving when input is cut, like wheels, instead of rotating backwards like an infinite rotator would
    4. Have options to stop/coast when input is cut
    5. Also have options to be affected by brake
    So we could build complex machines like mech legs that work better or working with wheels, move heavy vehicles like tanks realistically

    10 votes
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  13. Aileron Trim

    The elevator trim that was implemented an update ago was very useful, but there is still a dire need for an aileron trim tab. Any plane with even a slight asymmetry will roll in one direction when the stick is centered. For planes that suffer from a drifting roll, the option to trim the ailerons would be a godsend. It could be a slider tab like the VTOL and elevator trim across the top of the screen

    3 votes
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  14. Optimized Load Plane Menu

    As I created more and more planes, I began to find it tedious to scroll through the large list. And if you're the kind of person who downloads lots of other user's planes, you know how long that menu can get.

    The search bar helps, but I think it would be more convenient if you had the option to categorize your creations into some kind of sub-menu folder-like system, so you could quickly load up the creations you're looking for based on exactly what the creation is, or is meant for.

    1 vote
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  15. high/low gear engines

    instead of more power vs less power we could have high or low gear as an option in the car engine, it would be useful for climbing, roadsters, etc.

    3 votes
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  16. To add an option at the car engine for the sound (Diesel,sport,etc)

    My idea is that when the car engine is edited,the engine sound can be changed to:
    Sport,Diesel(trucks'sound),Normal,and Race.

    26 votes
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  17. JATO. Bottles (Jet Assisted Take off) and Aircraft Design Challenges.

    JATO bottles, miniature rockets for extra speed. Design Challenges for Who can make the plane with shortest T/O distance, Fastest, most nimble.....

    3 votes
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  18. Customizable camouflage patterns

    I would like to see a camouflage pattern option in the paint menu. There should be multiple patterns like spray, ERDL (jungle camo), tiger stripe, and digital camouflage

    7 votes
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  19. Gyros and sensors

    Instead if hooking stuff up to the controls could you (the devs) allow us to use sensors? What I mean is in the input add a sensor option and when the sensor option is opened another input pops up saying sensor input that works just like the engine selection in the wheels! I think the sensors should be gyro sensor, ultrasonic sensor, touch sensor (only senses if something is touching on ONE side), and also maybe add a logic gate!

    4 votes
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  20. Add fuselage Cockpits

    With the recent addition of fuselage intakes, I thought that fuselage cockpits would be cool. They would have all the fuselage customizable features but you could change the design and cockpit angle but the bottom would always have to be flat

    11 votes
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