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  1. More realistic engines.

    I think that the in game prop engines are a bit unrealistic.
    Here's a few ideas.
    Engines have to / can be turned on and off. Not just with activation groups, but differently.
    instead of stopping, engines would idle.
    MOAR SPINNERS. Different option for the prop spinner. None, Cone, WWII, Heli.
    Turboshaft engine, for helis. Can be made extremely large, produces lots of torque, takes a while to wind up.
    Oil temp, psi,
    Torque, I don't know if this is in game, but it would be interesting. Bigger props have more torque.
    Customizable prop shape? Experimental idea, possibly like wings.…

    58 votes
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    1 comment  ·  SimplePlanes  ·  Admin →
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  2. Physics Update

    Simple Planes is a great game, however it's accuracy in game physics and fluid dynamics isn't the best. Shippy456 states, "Due to my knowledge of very basic physics and fluid dynamics, I have become somewhat concerned about Simple Plane's physics and and it's drag model." WNP78 also describes, "Simple Plane's physics are definitely not as realistic as can be. They are pre-computed for each part at the start of the game and not updated if the craft's structure is changed. Parts which have no drag, when moved into airflow, will continue to have no drag. SimpleRockets2's drag model is more…

    58 votes
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    1 comment  ·  SimplePlanes  ·  Admin →
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  3. edit spool timing and fuel consumption in engines

    something that would help realistic/replica builds a lot, as well as those that are making custom sound designs

    58 votes
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  4. Damage

    1. Realistic crash system so not everything disappears right after breaking.

    2. Bullet holes would be epic

    57 votes
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  5. Torque slider for car engines

    If you’re trying to get up a hill 9999hp Won’t really do the trick torque is how strong the motor is. High amounts of torque would be better for climbing hills and acceleration then just horsepower alone. I think it would be a cool feature to have in the next update.

    55 votes
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    1 comment  ·  SimplePlanes  ·  Admin →
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  6. More Fuselage Block Shaping/Forming Options

    Suggestion 1: Fuselage "Twist" Property:

    In the fuselage editing box there would be a new slider below the fuselage block size and corner selectors, that when moved would twist one end of the fuselage. You can twist left/right sides or front/back. Range from -360 to 360 degrees. Maybe a little button above the slider as well to choose which side to twist. This would make complex shapes an absolute breeze in the game, such as wings and stuff.

    Suggestion #2, Left/Right Scaling:

    Allows you to change the size of the left and right sides along with the front and back.…

    55 votes
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    1 comment  ·  SimplePlanes  ·  Admin →
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  7. Programmable Peices

    I would like something similar to a command block in minecraft, a block that when you open its settings you can enter code,so you can make vehicles perform autonmous functions. For example, lets say im making an autonomous vehicle. I can program it so if it detects one of the buildings in front of it, it will turn around. Or maybe configure the code to lock onto a target and turn certian rotators so the gun they are attached to will be pointed at the target. Then it can be coded so when the target gets close eough, it will…

    54 votes
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  8. iOS mods

    Small scale mods for iOS

    53 votes
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  9. Add multiplayer 🙏

    I need multiplayer you need multiplayer EVERYONE NEEDS MULTIPLAYER

    53 votes
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  10. "waterDisablesMissile" Xml attribute

    In the current state if a missile touches water it gets disabeled, no questions asked. (the problem here is that it also happens even if the missile hasn't been launched yet)
    So my suggestion is that we add an XML attribute to disable this restriction, that would allow for custom submarine launched ballistic missiles even after the submarine has submerged and resurfaced.

    51 votes
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  11. I personally think that we should have the ability to place dormant planes anywhere and have the ability to switch freely between them.

    I personally think that we should have the ability to place dormant planes anywhere and have the ability to switch freely between them.

    51 votes
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    1 comment  ·  SimplePlanes  ·  Admin →
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  12. Customisable brake inputs for wheels

    Have you ever wondered how people taxi taildragger aircraft with free castering tail wheels? Ever wondered how them planes turn on a spot? Here’s how: differential brakes.

    For me, not being able to change the input for brakes is quite frustrating. Sometimes it can be useful for the brake input to be set to throttle for gliders say, and also having a small amount of brake at 0 braking input for tyre friction and stuff. But unfortunately this isn’t possible because we can’t change the input of brakes. :(
    So please please make it so we can change the input…

    50 votes
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  13. Fuselage Tubes with rounding radius or Custom procedural parts.

    What we really need for making detailed fuselages with interiors: ability to make empty inside fuselage blocks in a couple clicks. New part or as option for current fuselage block - no matter. As additional options to tubes we need adjusting rounding radius, may be even placing rounding point on specific place of fuselage parts. Also, for tubes, we need ability to choose wall thickness in 4 places.

    There is another way, more complex, but it opens huge amount of opportunities to all users. Custom part. When you use it you can build any shapes by determining where and how…

    48 votes
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  14. Crash Dummies Return!

    Once upon a time, there used to be Crash Dummies in SimplePlanes.. sadly they were removed as of I think either the 1.3 or 1.4 update, I forget which one.

    I wish every day, and every night for the return of my long lost loveable Crash Dummies. I will miss you little indestructible plastic people! Please vote for the return of the Dummies!

    48 votes
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  15. Flaps input

    VTOL for flaps is very common input among almost all planes in the website. What if there's an actual flap input and flap buttons in-game with arrows up and down. Increments are 25%. If we want to fully extend flaps, we should able to click the buttons 4 times, if we want half, then twice or quarter flap, then once. This feature should be added to wings as well as on the XML codes so we can both make flaps on wings and on custom flaps using rotators rather than pulling down VTOL slider.

    48 votes
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    1 comment  ·  SimplePlanes  ·  Admin →
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  16. A module to add failures

    It would be a pre flight page. You could select multiple parts and set the reliability from 100%-0% and the part could explode, fail and not move, or just completely fall off. They would be selected at random based on your selection. But it would add a realistic feeling to the game. You never know when your going to make it back to base safely or put it in the dirt.

    47 votes
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  17. Add reattach feature (which is currently on PC/Mac) to mobile

    For those who don’t know, on PC/Mac, there’s a feature in the designer where if you select a part and press shift+K, it unattaches from all it’s connection points, and reattaches to all parts which are touching it. This feature is really useful in situations where you’ve nudged a part miles from where you attached it, and you want to reconnect it where it is without moving it, or when the mirror tool is being faulty and it hasn’t connected the part you mirrored properly.
    This feature isn’t on mobile, which is kinda hampering, as it’s almost essential for details…

    46 votes
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  18. You should add a part fuselage part that can used as a weapons bay

    You should add a fuselage part that can be used as a weapons bay like the weapons bay mod but stock in the game so people can have a stock weapon bay that is android friendly.

    46 votes
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  19. Space

    It would be awsome

    44 votes
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  20. Maywar on mobile

    Please add Maywar in the mobile version (adding a setting to disable it on weaker hardware)

    44 votes
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