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Jundroo Games

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  1. New tag

    Pls make an ornithopter tag I would greatly appreciate it.

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  2. magnet input settings to have a magnet repell from another magnet

    maybe to have real hovering vehicles or to push the magnets with an invisible force

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  3. low air at higher altitude to have vehicles stall in the air and to have a different engine that can help get a higher altitude

    like for realism have a plane stall at a high altitude very high altitude then when the plane falls below the high altitude the engine starts up again and they can try correcting them selvs to stabilize during flight in my opinion i think it would be a great addition

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  4. Simpleplanes 2 ai suggestions

    Have the ai Ai be able to use the defensive turret guns from player made creations If they are being attacked by the player or attacking Ai. They could use the turrets for defense against enemies and they could bomb targets.
    Make it possible for large squadrons of bambers or any plane that the player can spawn in and could change the amount per squadron.

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  5. YOU SHOULD IMPLEMENT FINE TUNER IN SIMPLEPLANES

    YES YOU SHOULD(BUT THAT WITH SCALE TOOL)

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  6. Fix CPU usage when alt-tabbing

    When the user alt-tabs to Windows, cpu usage is still high. In this state my laptop is hitting its cpu delta-t's, around 105°C

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  7. Add a drawing grid, multiview interface like in Maya and wireframe mode

    Since this game is not rly a game it should has these standard elements for CAD software

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  8. Make it so you can apply Occuls Rift

    My God That would be cool!

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  9. Realistic high altitudes sky

    No more cloud on high altitudes, dark sky on more than 100.000 fts, flame on the fuselage when drag the atmosphere more than mach 5, etc..

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  10. toggleInput

    I've already made a forum post about this,however I had no luck in contacting the devs,so I'll just put it here also as some kind of insurance :P

    Is there a command in the XML file which acts the same as Input,but works with a toggle system? I want to know this since I want to be able to extend and retract flaps/airbrakes on the push of a button.

    In case I wasn't clear enough,I will give an example:
    Let's say I put a airbrake from the gizmos under my wing to act as a flap.I go into the XML…

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  11. Chopper/helicopter/blade engines/gyroplane props/airfoils & ship sails

    If these parts were added more possibilities of aircraft could be built examples of this are gyroplanes & helicopters/paragliders & sailboats. This should be a option and all players are very unssatissfied about the lack of these parts

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  12. "Metallic" paint finish option

    We have flat, gloss, and semi gloss, but what if we had one that made it look like metal instead of just painted?

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  13. New rank

    We need more like so many golds and Platinum it is crazy

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  14. Make a city map/location with roads and buildings

    Please make a city map/location with roads and highways

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  15. Add sci-fi parts

    Lasers, ion engines, etc. Maybe even space thrusters. You know, the whole Star Wars stuff and all that.

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  16. I would like

    LESS LAG plz

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  17. Remove the 5-unit limitation of the in-game editor.

    It's annoying to painstakingly build modded parts, then not be able to tweak them in the editor because it would snap them back to max dimensions of 5x5x5. Why not set the max at a more reasonable value, say 100? It's not as if larger parts break the game engine.

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  18. Make the designer background customizable, and remove the pedestal

    It would be so simple to give the user the option to change the background of the designer, to either a solid color or a skybox texture. Also, the circular pedestal serves no purpose and just takes up space in the screenshots and in design mode. Please remove it.

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  19. Lighting/environment map in designer

    The environment map/lighting in the designer is quite poor, with the lower half being a dirty yellow-green color. Please provide settings to set the environment map from an externally-loadable image.

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  20. Improve the HUD, especially the crosshair.

    The current HUD is pretty poor, the crosshair especially looks very crude. Please add the option to customize the HUD from XML files. We should be able to choose the image used for the crosshair, and what size it should be. This should be a local user setting, so that each user can play with the crosshair he prefers.

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