Jundroo Games
2321 results found
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1 vote
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5 votes
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Simple humans
Any age man woman ya my idea with guns and you can play with friends and you can have cars planes tanks and modes like take out hide and seek,team take the flag
5 votes -
Simple Warfare
A new game named Simple Warfare. What would it be about? Building tanks, machineguns, cannons, ships, rockets, missiles, submarines, fighters and everything in between.
3 votes -
simple vehicles?
this is excessively complicated and its far to early into everything to make such a thing but just for future consideration...
5 votes -
Upgraded game engine
So that computers that run on potatoes can run faster and so the good computers can have better graphical improvments
4 votes -
Duplicate button
It would be awesome if we could get button for duplicating objects which can't be mirrored to the other side since it gets tiring trying to rotate and adjust the parts correctly.
2 votes -
Sepratron from ksp
Small solid rocket (size of RCS thruster and fires for 5-10 seconds) used to separate things easier such as fairings or boosters. It could also be used as a brake.
4 votes -
put in different scales of fuel tanks and engines
Like in grand extension interstellar but more sizes, more parts, and better skins
25 votes -
Simple Cars
We can make wheels better like Simple Rockets and customize body parts and chasis and the engine and create our own vehicle that can drive anywhere fly shoot or drive on water...like in simple planes
39 votes -
Add gravity to Smearth
What I mean is when you have a space station in orbit around smearth and you have a pod attached to it with no fuel your out of luck getting back to smearth. When you undock it it will just stay in the same orbit and not make it's way back to smearth. In real life the gravity would pull the ship back to earth as long as there not burning there engines. Maybe you can fix this, if you can that would be great.
3 votes -
Make SimpleTanks
Play online with tanks you build yourself, have different hulls, turrets, tracks, engines and other stuff. That would be really cool
40 votes -
A new SimpleSpace
You make spaceships at a planet you choose, and you explore the solar system like simplerockets and you can land at other planets and if you go out the solar system , every so often you can encounter aliens on other planets, with a random amount of power and could burn.
3 votes -
SimpleCAD
I realized today that SimplePlanes is a very basic yet intuitive solid modeling program bundled with a flight simulator. If you could spin the construction half off into a full blown Android dimension driven solid modeling program I'd gladly pay 20 bucks for a copy.
4 votes -
Simple Edits for SimpleRockets
So I'm not here to be begging for multiplayer or to tell you what to add. But these are ideas I feel a lot of people would love to have added to the game.
1) Right now, modding is very limited. All you can do is add new parts, and even that, we can't do whatever we want with, just add "new" pre-existing parts. In the next version of SR, there should be an enhancement to modding capabilities. Not only would this greatly increase the community, but others could give you inspiration to what to add to the game and…
9 votes -
Items/objects can have multiple times
This is for modding, but objects should be able to be multiple "types" of objects. This would allow for much more advanced gizmos and stuff. For example, you could create a rocket that is also a fueltank, or an rcs booster that acts as a "fuel gatherer".
3 votes -
consider developing components to emphasize manmed missions
different size capsules and corresponding life support modules (that need to be powered etc...). Makes planetary missions more realistic and challenging!
69 votes -
Make us able to make amphibious rovers
We already can, but theyre really slow, and sometimes after floating for a hour, one of the engines will sink, short out, and you have to start all over again. Also, put in weights for submarines and use on the moon. Now, even the most dense thing is batteries (as you already know if youre andrew garrison) will still float. Even with mods that have fuselages weighing 10000000 pounds, they still float.
3 votes -
Perhaps there should be an 'Overspeed' mechanic?
I've played many a flight simulator that has a limit on how fast a given plane can go before failing. It would be so cool to see how far I can push a design before it starts coming apart!
1 vote -
Relative velocity to target and a retrograde vector, Gravity, vector features
I see you have a relative velocity, post that says completed. I have the newest update for android and when i look at the vectors i see the direction from your ship to target, this vector displays your distance value. Then i see a target velocity, this tells you what direction the targets moving in and at what speed.
This as far as i am able to see does NOT tell you your relative velocity to target. These two things are not the same. When playing kerbal on the satellite docking rendevouz tutorial, you reach a point where to catch…
9 votes
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