Jundroo Games
2322 results found
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Re done damage effects
I think damage effects need to be redone. The thing is, I feel like most planes, when shot, will just evaporate, with one or two parts left. I feel like there should be bullet holes, realistic crumpling, and if a part explodes, it won’t evaporate the rest of the craft. I also feel like one or two bullets should NOT destroy an entire craft.
1 vote -
1 vote
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Overhaul on flight mechanics
Like others have suggested, have the ability to change the wings thickness/show the actual airfoil, but along with that also be able to change control surfaces independently from the wings shape, as well as add true flaps, and the option to have more than one connection point for the wing so that larger/faster planes can handle heavier payloads/higher g-forces without the wing physics breaking. Another addition could also be the incorporation of fully customizable engines such as in SimpleRockets 2. One final addition could perhaps be to add in vector thrusting nozzles and fly-by-wire. Would be happy to see any…
6 votes -
SimplePlanes Rotators and Hinges Options
There should be a "Hold Position" option for rotators and hinges. Basically, what it does is that it keeps the position of the rotator and the object it is attached to it, instead of moving back to the original position it was in when letting go of the input. This would allow for way more freedom of customization, be it radars, walking legs, turrets and so much more.
Another great thing would be a "Cycle" option for rotators and hinges, which is basically what the piston does, except for the fact that it rotates left-right instead of extending and retracting,…
1 vote -
Customizable and resizable Engines and Landing Gear
I would suggest in a future update to make the engines and landing gears resizable and maybe more landing gear (and engine) varieties (adding 4 wheel and six wheel bogeys that can retract into either the wing of fuselage blocks. In addition, resizable piston engines without modding would be a lot easier on people that don't want to add mods.In addition, making the engines resizable (either by giving options for dimensions or just having it autosize to fit the fuselage block it is being attached to) would likely increase the potential for better connections to fuselage blocks as I have…
6 votes -
Realistic instruments for iOS!!!
Mor iOS mods!!
1 vote -
Vote the things you want maybe jundroo will see it
Right now as I’m typing this on my iPhone 6s Plus, I thinked and looked at how simpleplanes has grown but as it grows some things gets old and bugs appear I would like to address these bugs and hope they are fixed
I’m bad at using voting systems please help ;-;
1: wheels
They are pretty simple pretty well.. ok....
But they are sort of bugged. Cause I noticed that if you have street tires going down a hill which is not steep at all, you will start to skit off the road even with the traction placed to…1 vote -
1 vote
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Add Single blocks
I have a good suggestion, add solo blocks! (blocks that don't connect with other blocks) you could edit them so you could decide what blocks it could attach to. It would be great to add this please. A lot of other creators could make so many more cool things! Send me an email when you decide.
2 votes -
my idea is this: have a block that uses the same AI as the turrets on the destroyers, but make them target any enemy aircraft, then add two
my idea is this:
have a block that uses the same AI as the turrets on the destroyers, but make them target any enemy aircraft, then add two different rotators (hinge/swivel) that are connected to the block with changeable options:
rotators:
Range (0--> 180)
speed (0-->100)Horizontal control: True/false
Vertical control: True/falseActivation group: 1-8
Select Turret block (like selecting an engine for the wheels)
The block itself would be different:
Turret block
Range: sets the range in which the turret will target/ fire on said aircraftSelect guns: chose the guns that are to be assigned to block (like…
4 votes -
We need an update to the fuselage blocks
I wish we had fuselage blocks where we can adjust the length and shape of every corner, edge, and face. I also wish we could add corners on the block itself so we can make complex polygonal, 3D shapes without the stress of high part builds from paneling. Pretty much procedural fuselages. Please add this as soon as you can or in 1.9
6 votes -
First Person - Player Model
I would love to see a player model added to Simple Planes to allow you to walk around freely around your plane and the Simple Planes world. Having tools and weapons that you can use to manipulate and/or move your aircraft around the world would be nice as well.
9 votes -
Mouse compatibility for mobile users
I noticed that using a mouse on mobile (at least for android) doesnt work in the editor. For those who have an adapter, this would make things easier and faster to build.
6 votes -
A hollow fuselage that can be edited more.
Hollow fuselages are good and all, but it would make so many crafts easier and lag free if the bottom can be taken out. Like a semi-circle hollow fuselage. It would make cargo airplanes so much easier because it would require less parts and time. They could also be used for landing gear and covers. Even for ship hulls and tank hulls. A semi-circle hollow They could look like this https://i.ibb.co/5xHXLh0/Screenshot-2019-03-11-at-12-40-01-PM.png
And it would be nice to be able to adjust the cut by a slider that goes by 5%.8 votes -
Able to clone vehicles and install any 3D models
It would be good to spawn multiple ships with different textures
Like able to upload 3D modules to the game like Battleships cruisers Destroyers
And able to choose it's behaviour
3 votes -
Afterburner AG and resizeable engines
Afterburner should be a feature that can be activated through a activation group, it only makes sense, also, engines should be resizeable
6 votes -
More Car parts
More Wheels, windows (maybe) and more engines
9 votes -
Add an automated flight planner
So you can just tell the game what to do, such as:
1) Increase throttle to 100%
1) Activate launch stage
2) Fly for 20 seconds
3) Activate next stage
4) Turn to 45 degrees
5) Fly for 10 seconds
etc305 votes -
CIWS: Missiles on HUD
Although it is technically possible to shoot missiles out of the air as of now, it is determined by more random chance and good eyesight rather than any systematic approach. Is it possible to make hostile missiles (all four types) show on the HUD, so that it is easier to track such things? Also, I think allowing missiles to be targeted by other missiles would also help.
18 votes -
Add/Fix New Sounds
New sounds:
-Touch down sounds (for water, dirt, runway, and carrier)
-Crash/explosion sounds
-Weapons releasingFixed sounds:
-Guns (more like 50 cal and a Vulcan canon)
-Engines (more realistic)
-Damaging parts (as in bullets hitting metal)Extra:
Smoke (not really sound but for touchdowns or burnouts)
Break where it doesn’t cut throttlePretty simple, but would REALLY help the game out.
63 votes
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