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Jundroo Games

2311 results found

  1. Lights that actually light up the world

    Lights that actually light up the worldf

    Yes, we need lights, not tiny lights that doesn't light up the surrounding area, we need one that does. I've seen it implemented in other Unity games, so it must possible right?
    Few possible implementations of this are:
    Headlights
    Cab lights
    Landing lights
    and just lights in general lol

    Idea by Ryn176, I just made uservoice because he didn't have enough votes to do so

    237 votes
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  2. Snap to connection editor

    Would there be a way to add a "Snap to" option to the Connection Editor? Like, you manually set the connections between parts & then hit a button for those connections to automatically pop together as long as one of the parts isn't connected to anything.

    Sometimes when you're moving parts around at angles & stuff in tight spaces things get confusing & the builder can't connect to the right part

    0 votes
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    0 comments  ·  SimplePlanes  ·  Admin →
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  3. Some suggestions for new update

    This suggestions may be hard but the community can wait I think and take time putting these ideas on the game:

    1. Add a larger WW2 fleet with a larger WW2 Aircraft Carrier with Machine gun AAs on it and add two larger ships on it and a spawn point for players. This fleet will be near at the older WW2 fleet but make it a little farther from it.

    2. Add a WW2 Japanese fleet facing the opposite side of the older WW2 fleet and make the Japanese ships a little different from the older ones and add a spawn point…

    2 votes
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  4. skids/skis

    On the tin. a "skid block" or "friction" modifier for parts, like the sliders on the fuselage part, so that landing skids, skis, and snow capable floats all are possible.

    1 vote
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  5. Helmet mounted display for VR instruments

    I would like to do helmet mounted instrumentation for some of my builds, but haven't found a good way of doing it. I think it might be pretty simple to add for you though.
    I'm not sure exactly how the green target square is done, but a text mesh pro object on the same layer controlled by an attribute on the camera is the implementation I would suggest.

    1 vote
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  6. Guided Torpedo

    Guided torpedos have existed for over a century. Almost all torpedos today are guided. Guided torpedo part, please.

    15 votes
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  7. mini map

    make a small minimap to the game:

    what it should do:
    show explored areas(unexplored in black)
    show latest death
    show notable locations
    show where you are
    show any seen air/ground target

    id love something like this, and it helps navigation too

    4 votes
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  8. Gears

    Please add gears with adjustable size and number of teeth of different types: conventional (used for permanent gearing), gears for transmission under 90°; planetary gearboxes (solar, crown, satellites).
    Your team is the best and most successful in the mobile simulator engineer market, I hope that you will cope with this request.
    I wish you great health and good luck in all projects!)

    1 vote
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  9. Custom sound Files

    I think we should be able to customize the parts' sounds. Any part should have the ability to change it's sound through an mp3 that can be uploaded, or keep it's original sound. As well as change the volume of it, and other effects. This would be extremely useful in creating horns, sirens, or custom engine sounds. As well as custom explosion sounds (possibly)

    69 votes
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  10. remove the invisible wall under the water

    i mostly take my time in sp making ships and submarines and i would love if we could get the option to remove the wall under the water that deletes torpedoes and missiles it would really makw my job easier thank you for making such a great game

    8 votes
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  11. Build mode updates

    I think the build mode needs some updates

    1: you should be able to test rotators, hinges, control surfaces, etc all inside the build mode, so you don't have to load into a game.

    2: More visual statistics, seeing where drag is occurring and how much drag, and not just red to white coloration, also of how much lift your getting and where your getting it, like showing arrows going along the bottom of the wing and the top of the wing, red for no lift, green for alot of lift and varys color or even more in depth.

    Mostly…

    4 votes
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  12. 1 vote
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  13. Auto gap fill

    It can be a tool for automatic filling of gaps for our vehicles

    1 vote
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  14. 3 votes
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  15. Texture

    Please add Texture

    3 votes
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  16. ADD UNDERWATER VIEWING

    Read the title.

    1 vote
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  17. Folders/Albums For Sorting Posts On Website Or In-Game

    So the system for sorting what a user has created is okay, you have options to filter posts. The problem is let's say a user creates lots of posts, like my beta posts for the SWL-20. What we need to albums or folders we can create to sort our content. This can clean up a profile and organize your work so everyone can see what you want. It's better than creating forum posts to organize your "better" planes. For example, I could create a folder called "SWL-20", and place all the beta posts and similar posts in this folder. It…

    3 votes
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  18. Ideas on how to make the game bigger but without lag. (and other things)

    could add a system for downloading different maps, an extremely detailed tutorial on how to use Funky Trees, Mech legs, Tracks for tanks and more weapons, and finally, add a way to select whether your vehicle is land or air

    3 votes
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  19. Weapon ideas

    Auto aimming machine gun (should not be allowed in world war II combat challenges) predator missile: it's homing power is between a guardian and an interceptor, meaning it's homing speed is faster than an interceptor, but slower than a guardian. Same for the area of lock on, it's bigger than an interceptor, but smaller than a guardian.

    Tank turret: (Model 0009 blooper turret) it's pretty much what it says on the tin, it's a tank turret, can be a ground or AA turret. Aiming is done with a moving camera.

    LASER MISSILES!!!

    Okay don't get excited over them, the real…

    3 votes
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  20. The creation of more inputs. / Direct Inputs using keyboard.

    Allow for parts to be controlled directly by a key or an axis, instead of using the base inputs.

    Example- There is a hinge rotator I want to use. Instead of having to bind it to, say Pitch or VTOL, I want to be able to bind it directly to an axis of a controller or a key on my keyboard.

    6 votes
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