Jundroo Games

  1. Show the ships trajectory in the atmosphere

    I mean like show the expected trajectory, including atmospheric drag, it would make landing and atmospheric braking onto a target a lot easier.

    6 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    0 comments  ·  SimpleRockets  ·  Flag idea as inappropriate…  ·  Admin →
  2. Add cranes

    They can grab ships and move them around the space station. Making moving things around easier.

    15 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    0 comments  ·  SimpleRockets  ·  Flag idea as inappropriate…  ·  Admin →
  3. 2 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    1 comment  ·  SimpleRockets  ·  Flag idea as inappropriate…  ·  Admin →
  4. Stages.

    Stages should be able to be edited even when your rocket has been launched. That way, a problem could be fixed immediately.

    12 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    0 comments  ·  SimpleRockets  ·  Flag idea as inappropriate…  ·  Admin →
  5. Hydraulics or motors

    So instead of adding tons of updates why not just add a hydraulic so u can extend or pull things closer and rotater so u can rotate things and a slider so u can move things up and down or side to side so all of this would all us to build anything we need

    4 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    0 comments  ·  SimpleRockets  ·  Flag idea as inappropriate…  ·  Admin →
  6. 2 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    0 comments  ·  SimpleRockets  ·  Flag idea as inappropriate…  ·  Admin →
  7. 2 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    0 comments  ·  SimpleRockets  ·  Flag idea as inappropriate…  ·  Admin →
  8. Observable structural stress

    Would be cool to see the force distributed on the rocket when i wanted to like in simplephysics

    12 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    0 comments  ·  SimpleRockets  ·  Flag idea as inappropriate…  ·  Admin →
  9. Detached pieces persist forever.

    With the ability to play on the same save indefinitely coming up, I'd like to keep old rocket parts. Maybe space junk would even become an issue.

    32 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    1 comment  ·  SimpleRockets  ·  Flag idea as inappropriate…  ·  Admin →
  10. Set input keys on keyboard

    I think that will be good, if there will be individual keys for expanding and folding parachutes because detaching them means that they couldn't be use again so players will need to increase weight of rocket by adding other parachutes, landing legs etc.

    19 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    0 comments  ·  SimpleRockets  ·  Flag idea as inappropriate…  ·  Admin →
  11. 2 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    1 comment  ·  SimpleRockets  ·  Flag idea as inappropriate…  ·  Admin →
  12. I would like a switch view and a HUD off/on buttons on the left side similar to the RCS and dock buttons on the right.

    I would like a switch view and a HUD off/on buttons on the left side similar to the RCS and dock buttons on the right.

    7 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    0 comments  ·  SimpleRockets  ·  Flag idea as inappropriate…  ·  Admin →
  13. Keep orbial lines visible (map view)

    Keep orbial lines visible (map view), instead of completely fading them out when you zoom in (closer). Keeping them would make accurate orbital transfers far easier.

    3 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    0 comments  ·  SimpleRockets  ·  Flag idea as inappropriate…  ·  Admin →
  14. 18 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    1 comment  ·  SimpleRockets  ·  Flag idea as inappropriate…  ·  Admin →
  15. bottons for centering screen (map view)

    Add some buttons to center the screen on the craft on the craft, or the craft's apoapsis/periapsis, regardless of the zoom setting. This would be really good for accurate orbital transfers.

    2 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    0 comments  ·  SimpleRockets  ·  Flag idea as inappropriate…  ·  Admin →
  16. Pistons

    These would be as thick as a detacher when retracted, as long as a fuselage when unretracted. Activate to change states. You could attach multiple pistons together and activate at once to have a larger moving part.

    1 vote
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    0 comments  ·  SimpleRockets  ·  Flag idea as inappropriate…  ·  Admin →
  17. Throttle resolution

    Much more resolution is needed on the throttle, say 5% or 2%. It is currently difficult to get a good landing with the current 10 throttle steps – the effect of which is amplified with the smaller engines. Also, 10% jumps can make a stack unstable (mine actually break).

    8 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    0 comments  ·  SimpleRockets  ·  Flag idea as inappropriate…  ·  Admin →
  18. Thrust vector control

    Is it possible to give the PID feedback variables so we can configure how the ('gimbals' for the) engines respond? This could help with stability and flyability. I'm guessing offering those controls is not as easy as it sounds.

    2 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    0 comments  ·  SimpleRockets  ·  Flag idea as inappropriate…  ·  Admin →
  19. x10 stability

    Apply full physics processing at x10 when element count is less than a certain level, say 10 elements, so there is no instability for smaller ships while still running at 10x speed. Larger ships tend not to be unstable anyway, so those the existing short-cuts (whatever they are) can still be applied.

    2 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    0 comments  ·  SimpleRockets  ·  Flag idea as inappropriate…  ·  Admin →
  20. Stylus control

    For those of us who like to use a stylus, it would be great to be able to activate the apoapsis/periapsis/encounter buttons using the device’s stylus (not just with the touch-screen) E.G. with the Galaxy Notes.
    Would also be good to zoom using the stylus (like google maps: click, release, then drag)

    2 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    0 comments  ·  SimpleRockets  ·  Flag idea as inappropriate…  ·  Admin →
  • Don't see your idea?

Jundroo Games

Categories

Feedback and Knowledge Base