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  1. Rings with procedurally generated fragments in them!!

    Soooooooooo many games have planets with rings, but they're just bland 2d textures, KSP included! Only one game I know has ring fragments in them, and that's Elite Dangerous. If you can manage to make planets with rings have fragments in them, HOLY HELL. It would add a whole new level to exploring Saturn and other gas giants. YEEEEEEE!!!

    9 votes
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  2. Double-tapping on another vessel to switch to it

    During docking, this would be very useful. If you double tap on another vessel within range, you should be able to switch to it.

    24 votes
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  3. Make better docking ports please...

    Make it so that thay align neatly when building a station, or pivot around so that they work like the junctions between train wagons on land. SR1's docking system was really frustrating.

    3 votes
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  4. 1 vote
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  5. Paintjobs should be added.

    So you dont have to use skins. It should work on skins as well.

    2 votes
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  6. Добавьте управление двумя и более частями ракеты

    Например я строю корабль на луну и добавляю две кабины я запускают корабль с двумя кабинами и на орбите от стыковав их друг от друга я хочу управлять и 1 кораблём и 2 кораблём

    1 vote
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  7. Effets et mesures

    Pouvez vous montrer une onde de choc quand le vaisseau explose et des missiles.Un mesureur d'altitude en haut de l'écran et quand le vaisseau dépasse la vitesse du son une animation et du son.

    1 vote
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  8. Towns & Space ports

    Perhaps, on earth and maybe alien solar systems (if that idea is passed), maybe there can be a few towns/space ports. This could also tie into the multiple locations thing. For example, you go to locations > Earth > spaceport one. If you pass or land at a spaceport or town, they could be added to your locations. Maybe, if you land at a spaceport correctly, the spaceport will even refill the ship! I plus, it'd be fun to ingage in nuclear ware fare on other fictional towns...

    14 votes
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  9. 1 vote
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  10. Make it so that you can invite certain people

    In simplerockets 2 you should add an invite option so that annoying people don't come and crash into your rocket ship.

    1 vote
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  11. Suggestions for SR2: 1: the abillity to use multiple command pods in rocket design 2: more realistic re-entry challenge

    1: use multiple command pods in rocket design
    2: more re-entry challenge
    3: on-surface base components
    4: floating components
    5: chance for a mechanical (possibly repairable) breakdown, costing time to fix

    thank you :)

    20 votes
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  12. Fix encounters

    Once I was in Smupiter orbit, and your crappy encounter system told me I would encounter Io Jr. My spacecraft was late by about 1000 km. If you don't fix it, I can't play the game because nobody would ever know if they're actually going to encounter it. This happens at multiple locations.

    3 votes
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  13. Автопилот ограниченого радиуса действия.

    Автопилот будит работать в поле действия спутника связи.
    Например запустил спутник связи с супер антенной разместил примерно на ровном расстоянии от земли и конца магнитного поля .Взлетаешь на рокете и она в зоне действия спутника врубаешь авто пилот и ракета выравнивает орбиту ракеты . Ещё пример взлетаешь на рокете врубаешь автопилот и он настраивает орбиту для стыковки с другой ракетой . автопилот будит небольшим модулем в рокете

    6 votes
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  14. Suggestions for SR2

    1. Re-Entry effects that occur when entering an atmosphere at high speeds.
    2. Tidal locking "Could be toggled by the user"
    3. Asteroids "would spawn at random around the Sol in between Smars and Smupiter, no gravity/can be moved"
    4. Grapple part "can be used to grapple onto an Asteroid or Smalley"
    5. Multiple Space Capsules "allowing for multiple ships to be made in one build.
    7 votes
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  15. Oh my gosh you should make sr2 like herbal space program if you can just would like if 3d thx and for orbit

    Orbit and 3D
    multiple landing areas and launch pads
    Space shuttle parts
    Headquarters
    Taxi runway
    Solid and liquid fuel rocket engines

    5 votes
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  16. Implement science into the game

    If you do make a campaign mode, make it to where once you are in space, you have to conduct experiments like recording temperatures to obtain science. Once you have science, you can use it to research better parts.

    10 votes
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  17. Missions option

    It would be challenging to have a missions option. Just a few Ideas:
    1. Build an orbital I am on transport, Vanland a surface rocket before heading mars. In this option, as well as others, taking off from other planets besides earth, this includes the moon, would mean first landing supply drops, and mine. Followed by creating a construction platform.

    1. Have an authentic Apollo moon landing mission, but you would need to have two command Pods in the same rocket configuration.

    2. Land a base on Haleys comet, might need some ice picks for this :)

    3. Put a 1 million kg…

    1 vote
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  18. Sr2 currency

    Like have a base or buildings in a central area so your rocket has to be lightweight or else it destroys the launch pad and such. A currency and/or a research system will make the new much worth while

    4 votes
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  19. Fairings!

    I know SR2 will add many new parts, so fairings are probably on your list. But, if they're not, they totally should be.

    1 vote
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  20. Warp during acceleration

    Brachistochrone trajectories support to have the fun playing with ion drives and torchships like in The Expanse.

    1 vote
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