Jundroo Games

  1. Engine Re-do's

    I feel that the engines in SimplePlanes are in need of a remodle. First, There should be torque for engines along with horsepower. This means we can have powerful, but slow engines or an engine with tons of torque and horsepower. Along with this, there could be different gearboxes. This includes a manual gearbox or an automatic gearbox.

    Second of all, there should be different engines with different sounds with shifting noises. This would make engines look and sound more appealing.

    Third of all, there should be different sizes for engines. You could have a really small electric engine, a…

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    0 comments  ·  SimplePlanes  ·  Flag idea as inappropriate…  ·  Admin →
  2. partz

    solar panels, docking ports, ion boosters, rover wheelz, spot lights, fuel connectors and structure connectors, and the eva characters to be mini jundrooians.

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    0 comments  ·  SimpleRockets2  ·  Flag idea as inappropriate…  ·  Admin →
  3. advanced colouring

    Add a brush and RGB
    For more colours
    And to make rainbow planes

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  4. add a fairing part

    add a fairing part something like the fuselage inlet in sp but open from both sides and can seperat into 2-10 parts when activated

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  5. Tank Stuff

    Tank tracks that allow you change the position of each wheel, like a wing, and we can choose how many wheels we want. Giant tank guns and turrets should also be added.

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    0 comments  ·  SimplePlanes  ·  Flag idea as inappropriate…  ·  Admin →
  6. Umm... What did I find?

    I have a feeling that this is for tournaments or something, but I don't know. [link to the photos]{https://drive.google.com/open?id=0B8mQe9RE9a9deWNBNXpCV2dpUzA}

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  7. SimpleHeli's

    I think you should create a game like SimplePlanes, except it's focus is on helicopters (or hovercraft).

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  8. Improve the HUD, especially the crosshair.

    The current HUD is pretty poor, the crosshair especially looks very crude. Please add the option to customize the HUD from XML files. We should be able to choose the image used for the crosshair, and what size it should be. This should be a local user setting, so that each user can play with the crosshair he prefers.

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  9. Lighting/environment map in designer

    The environment map/lighting in the designer is quite poor, with the lower half being a dirty yellow-green color. Please provide settings to set the environment map from an externally-loadable image.

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  10. Make the designer background customizable, and remove the pedestal

    It would be so simple to give the user the option to change the background of the designer, to either a solid color or a skybox texture. Also, the circular pedestal serves no purpose and just takes up space in the screenshots and in design mode. Please remove it.

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  11. Remove the 5-unit limitation of the in-game editor.

    It's annoying to painstakingly build modded parts, then not be able to tweak them in the editor because it would snap them back to max dimensions of 5x5x5. Why not set the max at a more reasonable value, say 100? It's not as if larger parts break the game engine.

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  12. "Metallic" paint finish option

    We have flat, gloss, and semi gloss, but what if we had one that made it look like metal instead of just painted?

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  13. Make it so you can apply Occuls Rift

    My God That would be cool!

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  14. Add a drawing grid, multiview interface like in Maya and wireframe mode

    Since this game is not rly a game it should has these standard elements for CAD software

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  15. 0 votes
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    0 comments  ·  SimpleRockets  ·  Flag idea as inappropriate…  ·  Admin →
  16. Trade mode

    Ability to trade with some cities on planets and some space stations.

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  17. SimpleTime Measuring

    1 SYear = 1.2 Months = 36.52 days
    1 SMonth = 3 days
    1 SDay = 2.4 hours
    1 SmHour = 6 minutes
    1 SMinute = 6 seconds
    1 Smecond = 100 ms
    To convert from Real Units to Small Units:
    You have to divide the amount you want by 0.1.
    For example:
    24 hours to SmHours = 24/0.1 = 240 SmHours.
    And from Small Units to Real Units, you divide the amount you want by 10:
    1 SmHour to Hour = 1/10 = 1 hour.

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  18. 0 votes
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