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  1. Larger Landing Legs

    I have perfected landing an orbital booster back on Smearth in SR1. Technically it's the entire rocket because it needs the command module but besides that, it's fairly simple. That is, until it comes to touchdown...

    With the legs from the first game, You can't use them on the two largest engines because the engine is either the same height or taller than the legs. Sometimes stabilizing it with RCS works but eventually it falls and blows up. Something that would fix this would be larger landing legs, like the ones on a Falcon 9. It would allow even the…

    2 votes
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  2. Possibillity to build Aircraft

    The possibility to build aircraft: Fuselage, Wings, Non or Retractable landing gear, Stability assist, autopilot, Jet engines e.t.c.

    It would be awesome to see all this stuff!

    3 votes
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  3. 4 votes
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  4. First Person View Inside The Command Module

    Basically, you can look inside the interior of the Capsule, Command Module, whatever.. Like in KSP!

    2 votes
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  5. Nuclear Warheads

    This is just assuming you’ll be adding weapons in general, but since we’re going to space in this game, I think it’s fair adding a nuclear warhead.

    4 votes
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  6. Wave Motion Cannon

    SPACE YAMATOOO

    2 votes
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  7. Make a native and functional PC port

    Simpleplanes’s pc version is underwhelming and lacks cohesive support for video settings, hotkey changing, and interface controls that many other games have as a default (the last time I played, for instance, Ctrl-Z was basically broken and arrow keys were practically unusable in the editor. Parts are still controllable through the unintuitive pitch-roll-etc settings instead of just being bindable to a key. Menus that should have been dropdowns just cycled through options instead, which is ok on mobile but horrible on pc. UI scaling is basically nonexistent).

    I hope that the devs do these things better in SR2.

    1 vote
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  8. Be able to have drills and ores!

    To be able to drill and mine ores from the body and then are able to convert it to fuel. But to find it you have to launch a scanner into orbit in under certain orbital parameters to find it. Also add a career mode to challenge the user with finance RandD, reputation Science credits and more!

    6 votes
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  9. Adjustable structural parts

    There should be options for trusses and structural fuselages that can be adjusted similar to fuselages in Simpleplanes. They should also have shape options, like hexagons and octagons for replicas of things like the ISS.

    3 votes
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  10. Add tilt control for RCS during docking

    Aligning for docking will be difficult on mobile. Have it so you tilt your device on all three axis, and the spacecraft RCS maneuvers in the same direction. Combined with stability control (like SAS on KSP, or the SimpleRockets navball), this could make docking decent on mobile. This idea may not work great in practice, but it sounds good in theory.

    4 votes
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  11. Building area for in space

    Part that could be used to build ships/parts while in space, would use resources, steel etc... If possible characters? Humans, Aliens, something like in KSP. With different abilities.

    4 votes
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  12. Add VTOL nozzles

    To turn the module in space

    3 votes
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  13. A flight computer

    A separate gizmo that is a combination of a:
    -gyroscope
    -RCN engine
    -and a flight planner.

    This way we can either build a sounding rocket which depends on aerodynamics and a predefined trajectory or a full scale rocket that will depend and will use a flight computer for navigation.

    6 votes
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  14. Personalized solar panels

    Like adjustable lenght for be able to have a big solar panel and no many small

    2 votes
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  15. 3 votes
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  16. Lua scripting

    This can make automation easier. It should be a simpler alternative of modding.

    1 vote
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  17. Detailed cockpits!

    In cockpit view, I suggest you add a detailed design for decoration with working buttons, levers, lights, etc. I think by doing this it will add more fun to your gameplay. Vote if you think its a good idea!

    1 vote
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  18. Add multiplayer

    I propose to add to the SimpleRockets 2 multiplayer.
    Here are some examples of this:
    •Cross-platform (Optional)
    •Ability to create your own server.
    •Ability to configure your server. (Maximum number of players, Standard location for spawn (If there are more than one), Game mode (If there are more than one), Maximum number of parts in the rocket, Maximum number of missiles, Ability to use weapons (If it will be.))
    •Servers by developers.
    Offer your ideas for adding online in the comments. Good luck!

    3 votes
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  19. debris

    I think you should add Space debris as this would add new missions with a claw to deorbit it to prevent rockets from crashing into it. This would go neatly for trying to do a mission like spaceX

    1 vote
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  20. Sattelites Communications

    I think this game should have Sattelite Communications so it gives limitation compared to a manned mission. There should be 2 types

    Communication, these are for ensuring other sattelites that they can have connection to the space center These are more cheaper than the other type.

    Direct, this would be a type that cannot connect to other Direct unless there is a communication sattelite able to connect to it through wifi. This would have a better range than communication and cheaper to give this more importance because in ksp, the direct ones aren't that useful.

    1 vote
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