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Jundroo Games

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  1. Add a button to center focus on the body you are orbiting

    Would make some zoomed in orbiting easier to see.

    42 votes
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  2. Add a 'Details' button information about each part.

    For example: once clicked an overview tab would come showing the key info on an item, such as it's mass, This would be good for the engines as it could also show the rate at which they burn fuel. i.e. Blasto 425 burns at 125 L/s @100%.

    maybe. just an idea

    43 votes
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  3. Add an Orion Nuclear Pulse Engine

    Add a Orion Nuclear Pulse Engine, that is fast, but heavy, not as manuverable as regular liquid engines, can't use liquid fuel (add new tanks for nuclear bombs, but they should be heavier and bigger than a normal liquid fuel tank) and you can't land with it ( because you can't land with an engine using nukesas propellants ,unless you want to land in an pile of dust, that was a planet before your arrival ) and if you try, the ship will explode

    7 votes
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  4. Add the ability to record control inputs as breadcrumbs for playback, iterative trajectory improvement, and ghost racing

    First off, way awesome game!! And very awesome of Andrew to be so involved in the community of enthusiastic users. Thanks!!! Now on to my idea: simple concept of recording a mission by saving the history of all control inputs as "bread crumbs". If a user wanted to improve upon a prior flight path, they could start by playing back the breadcrumb file, then at some point touch the controls to start flying manually again. Thus you could keep tweaking and optimizing your flight trajectory without having to start from scratch every time. Also, you could use this to implement…

    2 votes
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  5. Shortcut Keys

    Between Ship View and Map View (PC).

    2 votes
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  6. Toggle wheels - rotatable/locked

    Like the title states i would like to have the wheels locked until a stage activates them, or be able to toggle it on or off. It would also be nice to toggle landing gear.

    12 votes
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  7. Apollo 11 Challenge

    Go to moon, orbit, disconnect landing module, Land on moon, blast off, connect to orbiting boster, and back to earth and land with a parachute.

    45 votes
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  8. Add an icons only option to the ship build screen

    Since SR is only used in portrait, the names of the build items take up half the screen. After you've played a few times, the icons are all that's needed to identify the items. It would alleviate having to move the ship around as much while in the build stage.

    2 votes
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  9. Adding a map or similar would be good.

    I often play this with my daughter, she likes to try on her own, is there a map on the game or could one be added?

    2 votes
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  10. Make the parachute not tear off as easily.

    Increase the strength of parachutes when they connect to something, they tear off at 125m/s, which normally you'd have it survive.

    10 votes
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  11. Add an on/off button for thrust

    It may be that I'm just stupid, but after pressing the transition button and the next stage of rockets come on I quite often accidentally press the transition button again if I need to cut the rockets.

    It would be really handy to have a cutoff button near the thrust slider, just to make it nice and clear.

    15 votes
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  12. add a mission builder.

    Where you can build simple missions
    1) Pick what planet to launch from
    2) Pick what planet the player must get to
    3) Pick what to do at that planet (orbit or land)
    4) Choose how to rate performance (Time or Fuel usage)

    24 votes
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  13. have option to have apoapsis and periapses data ON by default

    i ALWAYS want to see the data for apoapsis and periapsis but it takes me precious moments to turn them on. would be nice to have them on by default. thanks!

    2 votes
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  14. 8 votes
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  15. Allow rockets to go the other way.

    Have a way to set rockets opposite of each other. Have the thruster gauge work like a thermostat where you and be @ 100% or -100%.

    6 votes
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  16. Phase option to allow auto adjust current running rocket

    Have an option that can be set on a phase level to have it auto adjust all rockets currently running to run out of fuel at the same time.

    2 votes
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  17. Fix the lag around the sun.

    The first time I reached the sun it said -0m but never actually loaded it, second time I got there It loaded with some lag, but did manage to crash land.

    2 votes
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  18. Stabilizers

    With bigger ships, it helps to control it. Makes it easier to turn without it breaking apart

    2 votes
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  19. Display periapsis when on a hyperbolic trajectory

    You're already displaying them when in orbit, it shouldn't be to hard for you and will permit more precise orbit injections.

    15 votes
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  20. Change 'Detacher' to 'Decoupler', there's no such thing as deatchers.

    Title says it all. If we're making a rocket physics engine let's get the terminology right. :)

    2 votes
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