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  1. 2 votes
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    1 comment  ·  SimpleRockets  ·  Admin →
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  2. Stages.

    Stages should be able to be edited even when your rocket has been launched. That way, a problem could be fixed immediately.

    12 votes
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  3. Hydraulics or motors

    So instead of adding tons of updates why not just add a hydraulic so u can extend or pull things closer and rotater so u can rotate things and a slider so u can move things up and down or side to side so all of this would all us to build anything we need

    4 votes
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  4. 2 votes
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    0 comments  ·  SimpleRockets  ·  Admin →
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  5. 2 votes
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  6. Observable structural stress

    Would be cool to see the force distributed on the rocket when i wanted to like in simplephysics

    12 votes
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  7. Detached pieces persist forever.

    With the ability to play on the same save indefinitely coming up, I'd like to keep old rocket parts. Maybe space junk would even become an issue.

    32 votes
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  8. Set input keys on keyboard

    I think that will be good, if there will be individual keys for expanding and folding parachutes because detaching them means that they couldn't be use again so players will need to increase weight of rocket by adding other parachutes, landing legs etc.

    19 votes
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  9. 2 votes
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    1 comment  ·  SimpleRockets  ·  Admin →
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  10. I would like a switch view and a HUD off/on buttons on the left side similar to the RCS and dock buttons on the right.

    I would like a switch view and a HUD off/on buttons on the left side similar to the RCS and dock buttons on the right.

    7 votes
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  11. Keep orbial lines visible (map view)

    Keep orbial lines visible (map view), instead of completely fading them out when you zoom in (closer). Keeping them would make accurate orbital transfers far easier.

    3 votes
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  12. 18 votes
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  13. bottons for centering screen (map view)

    Add some buttons to center the screen on the craft on the craft, or the craft's apoapsis/periapsis, regardless of the zoom setting. This would be really good for accurate orbital transfers.

    2 votes
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  14. Pistons

    These would be as thick as a detacher when retracted, as long as a fuselage when unretracted. Activate to change states. You could attach multiple pistons together and activate at once to have a larger moving part.

    1 vote
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  15. Throttle resolution

    Much more resolution is needed on the throttle, say 5% or 2%. It is currently difficult to get a good landing with the current 10 throttle steps – the effect of which is amplified with the smaller engines. Also, 10% jumps can make a stack unstable (mine actually break).

    8 votes
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  16. Thrust vector control

    Is it possible to give the PID feedback variables so we can configure how the ('gimbals' for the) engines respond? This could help with stability and flyability. I'm guessing offering those controls is not as easy as it sounds.

    2 votes
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  17. x10 stability

    Apply full physics processing at x10 when element count is less than a certain level, say 10 elements, so there is no instability for smaller ships while still running at 10x speed. Larger ships tend not to be unstable anyway, so those the existing short-cuts (whatever they are) can still be applied.

    2 votes
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  18. Stylus control

    For those of us who like to use a stylus, it would be great to be able to activate the apoapsis/periapsis/encounter buttons using the device’s stylus (not just with the touch-screen) E.G. with the Galaxy Notes.
    Would also be good to zoom using the stylus (like google maps: click, release, then drag)

    2 votes
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  19. Please use default device keyboard

    My device have a small screen and i'm pain.

    16 votes
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  20. 18 votes
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